Author Topic: Gameplay as a function of...  (Read 1198 times)

Offline gofaster

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Gameplay as a function of...
« Reply #15 on: November 12, 2003, 10:16:26 AM »
Quote
Originally posted by Arlo
The only thing that has dropped me below 20 so far has been the fps sucking cloud clusters of death on some maps.


I'm having that problem with the current map, and my score has dropped considerably.  Clouds and the current terrain lead to chop when I make my attack, and usually result in a lot of misses. :(  I'll probably wait until after Christmas to do any sort of hardware upgrade, though.  If things get too bad, I can always do some GV work.

Offline Bulz

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Gameplay as a function of...
« Reply #16 on: November 12, 2003, 11:12:03 AM »
Clouds are a problem to me, but nowhere near as bad as smoke!  My framerate goes to the crapper when defending a burning base.  hehe.  I really need to upgrade.

Offline Zanth

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Gameplay as a function of...
« Reply #17 on: November 12, 2003, 11:35:40 AM »
This is my video config file:

1280,Width
1024,Height
16,ColorDebth
1,DeviceCnt
Primary Display Driver \ Microsoft Direct3D Hardware acceleration through Direct3D HAL
0,UseZBuffer
0,DisableTripleBuffer
0,MaxFPS
1,MipMapEnabled
0,DisablePalettizedTextures
0,FastVertexProccessing

I have a pretty low powered system by today's standards - a 1.4 Athlon and a Geforce 2 Mx400.  With today's AH I am getting 65-85 fps, typical with lows in the 40's for intense stuff.  

It is the new game you will have to worry about.   I remember when Warbirds changed over to Warbirds III, serious case of dejavu here.   They are not done with AH2, but wouldn't it be ironic if Warbirds III turns out to be more forgiving of older computers?