Originally posted by Ghosth
Yes I disagree.
A single .50 incendiary round should blow up a fuel tank.
Or a single 20mm HE round.
Fuel tanks were targets in the war.
Easy to bomb, strafe, & set on fire they deny'd the enemy the abilty to counterstrike due to lack of fuel.
If they had blown the fuel tanks at Pearl it would have set the US back months.
Fuel as it is modeled is too hard, I'm sure hardened for gameplay.
Bar cap when on defense. Don't let em get to your field.
I would like to see ALL the defensive guns at a base be mannable includeing the Flack in AH 2.
I partially agree, but you must consider that - being very vulnerable - fuel tanks used to be camouflaged, there were tank-dummies and - of course - the attacker was not working on a standard field pattern basis.
Targets identification was a very huge issue in RL ground attack activity, while it's automatic in AH.
If RL situation was like AH, all air forces would have been grounded after 2 days of war due to lack of fuel.
If it was so easy to spot and kill fuel tanks, IJN would have blasted fuel reservoirs in Pearl Harbour, indeed, since they had total air superiority over the island for a long time.
Besides any RL comparation, anyway,
my point is about gameplay.
Constant defense of all country frontline fields (hi CAP) can be only performed by a huge and well organized force, which is not the usual situation in MA.
Moreover in RL suicidal missions were not as usual as they are here: a single kamikaze pilot coming high in order to attack fuels is basically unstoppable in AH.
Being fighters is not our job, and I'm really pissed off when I enter arena (after my RL work) and I can't fly anywhere because some unskilled pilot had fun in attacking very easy static targets instead of learning how to fight.
Best regards