Originally posted by nopoop
Invinity for some reason is the map of the hordes. Pizza rarely has the "hordes".
Some little quirk in the map, I don't know what it is that brings out the hordes. It's not the map size. If it was than big isles and pizza would be carbon copies.
More than not the South East corner becomes the horde center on that map everytime it's up.
I think it's the funnel feature, everything squeezed into channels.
Of course that's just my opinion, opinion may vary.
Beet1e agrees with me in this.
Don't ya beet ??
I agree with MiniD when he said that mob mentality has been taken to the nth degree on this map - he was talking about the QWW map.
You don't see hordes so much on pizza - even when there are 400 people in the arena. That's the main reason I prefer it. I
hate the horde/gangbang/suicide fuel pork tardz. Just last week, I was G-tenning... and the Bish tactics to capture our bases were to send in wave after wave after wave of buffs, plus jabo fighters to suicide dive bomb the fighter hangars. The conveyor belt was kept going because the guys just taking off from the Bish field were the ones who had just suicided moments earlier. In that scenario, I agree with Lazs - the capture comes down to numbers. But the
reasons for this are that the fields were sufficiently close together for the dweebs to do it without getting bored, and because of all the siren/flashing map/base under attack warnings and the Missun Editor. The game as it stands does not make any provision for stealth attacks.
But on the pizza map with the fields further apart, A.D.D. cuts in, and the tardz need to get a sugar fix just to be able to stay focussed on the job in hand for 10 minutes. Some of them don't understand why their LA7s don't work so well above 12K, yet more find that their vertical pull-ups (HO attempts) will have them tumbling to earth. So they'll whine to HTC - "Waaaaah, altitude sucks"...
