Author Topic: TOD ...im waiting  (Read 386 times)

Offline BGBMAW

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TOD ...im waiting
« on: November 20, 2003, 01:54:07 AM »
i have to wait..but how long are we expecting to see the TOD rollout?/ i will be so very happy to fly in large msiions ..



im thinkn 3 months minimum for AH2 to be ready...for play..im pryn for tht1..


but is TOD gona be really hard to make? and not be up for a year?


i loved doing AW3's offline msiions.....swarms of germans attk huge boxes of 17s....dam fun..



Love
BiGB
xoxo

Offline Ecliptik

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TOD ...im waiting
« Reply #1 on: November 20, 2003, 08:55:33 AM »
The time and effort spent creating and debugging the graphics engine should dwarf the time neccessary to create the gameplay structure for ToD.  Once AH2 Classic is released for play and the coding on ToD begins, I think it'll only be a matter of a couple of months.

The hardest part of the code for ToD will be the routines for the AI units.

Offline vorticon

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TOD ...im waiting
« Reply #2 on: November 20, 2003, 02:38:39 PM »
from what ive heard i would think that the AI bombers would be fairly easy to code...take off from where the mission states,follow mission route, drop bombs when ready, if enemy attacks you fire back...

heck its not even ai...we have basicly the same thing with the cv's already...i think that making the maps for different theaters will be what takes up the most time...