Aces High Bulletin Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Calendar
Login
Register
Hitech Creations Home Page
Aces High Bulletin Board
»
General Forums
»
Aces High General Discussion
»
Beta 6 out
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Beta 6 out (Read 910 times)
Sabre
Gold Member
Posts: 3112
Beta 6 out
«
on:
December 09, 2003, 04:33:37 PM »
Looks like some good changes, especially gunsight zoom and tail-wheel modeling changes.
Logged
Sabre
"The urge to save humanity almost always masks a desire to rule it."
moot
Plutonium Member
Posts: 16333
Beta 6 out
«
Reply #1 on:
December 09, 2003, 05:45:11 PM »
Icons are now permanently under the planes/vehicles?
Tracers are back to their beta3 form, or something different?
Logged
Hello ant
running very fast
I squish you
Pongo
Platinum Member
Posts: 6701
Beta 6 out
«
Reply #2 on:
December 10, 2003, 01:11:08 AM »
Tracers look great. Smoke looks great.
no stutters at all in close manuvers or upon firing.
No tracers on 190
Hanger looks better.
ground looks
WAY
better...looks very nice indeed. smoother colours. no flashing buildings. trees are there but not eye sores anymore.
Voice coms works
Icons have changed.
very very smooth again. I realy noticed that.
looks great HTC.
Was the mist gone alittle..not sure. Looked way better though.
Logged
Duedel
Silver Member
Posts: 1787
Beta 6 out
«
Reply #3 on:
December 10, 2003, 03:02:27 AM »
WTG HTC
Logged
_Schadenfreude_
Parolee
Gold Member
Posts: 2036
Beta 6 out
«
Reply #4 on:
December 10, 2003, 09:03:35 AM »
Very nice...very smooth....can't wait for it to go gold.
Logged
Eagler
Plutonium Member
Posts: 18790
Beta 6 out
«
Reply #5 on:
December 10, 2003, 09:14:31 AM »
was it me or did the range of icons change with target location?
seemed if the bogie was above I have the long icon range and when the target was below, it became the short icon range
also the distances ticked off in 200 increments - good idea
the dar dots were white for both friend and foe - another good idea
now do something about the spit rayguns pls - one ping and ur eng is ded - one ping from over 800d
Logged
"Masters of the Air" Scenario -
JG27
Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder
Ecliptik
Nickel Member
Posts: 515
Beta 6 out
«
Reply #6 on:
December 10, 2003, 09:17:19 AM »
I like the icon changes, the prop damage, etc, but performance still suffers, and I still get flashing structures.
Logged
humble
Platinum Member
Posts: 6434
Beta 6 out
«
Reply #7 on:
December 10, 2003, 10:18:39 AM »
It's looking good, got to agree with Eagler on the spitty guns...they do seem a bit stronger. Kwan nailed me on a vertical last night...He was showing 600 (I dont know if that means he was 600 or closer...or 600 or more)...anyway 1 ping in tower...not even chopped up...vaporized:eek:
Was a fun fight though:aok
Logged
"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson
Kweassa
Platinum Member
Posts: 6425
Beta 6 out
«
Reply #8 on:
December 10, 2003, 10:50:05 AM »
The icon range now changes in increments of 200 yards under 1k, and 500 yards over 1k
I like it!
Logged
- Serving the AH community with cynicism, since v1.05 -
Turn Performance Testings
*
http://svsl1.hitechcreations.com/smf/index.php/topic,155592.msg1745324.html#msg1745324
*
http://svsl1.hitechcreations.com/smf/index.php/topic,166537.msg1889964.html#msg1889964
ergRTC
Silver Member
Posts: 1632
Beta 6 out
«
Reply #9 on:
December 10, 2003, 11:40:02 AM »
I have noticed the "laser" thing too. Maybe its because the damage model may not be fully functional yet (or turned on or whatever).
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Hitech Creations Home Page
Aces High Bulletin Board
»
General Forums
»
Aces High General Discussion
»
Beta 6 out