Author Topic: environmental texture mapping for canopy and windows and ah2 b17 pic :)  (Read 1467 times)

Offline Rutilant

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environmental texture mapping for canopy and windows and ah2 b17 pic :)
« Reply #30 on: November 18, 2003, 03:31:01 PM »
CC Skuzz

Offline Skuzzy

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environmental texture mapping for canopy and windows and ah2 b17 pic :)
« Reply #31 on: November 18, 2003, 03:32:10 PM »
Didn't know they had OpenGL support.  I knew they were using PS2.0 shaders for DX9.  Learn something new everyday.
Roy "Skuzzy" Neese
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Offline WhiteHawk

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environmental texture mapping for canopy and windows and ah2 b17 pic :)
« Reply #32 on: November 18, 2003, 03:41:44 PM »
Quote
Originally posted by Octavius
Aren't we attempting to MODEL reality?  How can you surpass something that doesn't seem to have anything beyond?  Hehe, are we talking of flight sims + shrooms/acid? :D

Reality is the limit.  You'll never reach reality until ya can't walk away from your virtual wreck :)

Sorry octavious, the camera flare thing is good proof that game designers are not going to stop at reality.

Offline BenDover

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environmental texture mapping for canopy and windows and ah2 b17 pic :)
« Reply #33 on: November 18, 2003, 04:02:42 PM »
I'll hang myself if someone puts lens flare in a first person game...

Offline Octavius

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environmental texture mapping for canopy and windows and ah2 b17 pic :)
« Reply #34 on: November 18, 2003, 06:58:04 PM »
Quote
Originally posted by WhiteHawk
Sorry octavious, the camera flare thing is good proof that game designers are not going to stop at reality.


Camera flare thing?  There are many many smaller details that will probably never be modelled in a flight sim :)  Want to get down to the molecular/atomic level?

so uh... if we surpass reality... we enter... fantasy?
octavius
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Offline moot

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environmental texture mapping for canopy and windows and ah2 b17 pic :)
« Reply #35 on: November 18, 2003, 08:15:06 PM »
drowning in metaphysics
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Offline Citabria

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environmental texture mapping for canopy and windows and ah2 b17 pic :)
« Reply #36 on: November 29, 2003, 05:18:46 PM »
openGL is the way to go for visual excellence

dx sucks compared to it.
Fester was my in game name until September 2013