They look good in stills, but once they start moving, the rendering engine lets them down. All the highlights and shadows are static, not dynamic like in F1C and other modern games. People have done great work on the new textures for GPL, but the old engine still lets them down.
Sound, it's the same thing. People have made nice WAV files, but it's still a 2 channel system. F1C supports 5.1 surround, EAX, etc.
Netcode, no comparison. You get anywhere near a car in GPL and it warps into you and you get bizzare warp collisions with cars jumping about and flying through the air. Same situation in F1C and it's smooth as silk. Just the other night I pushed MiniD across the finish line when he ran out of gas.
Anyways, either come race with us or go hijack another thread.
