I would like to see something in the neighborhood of a specific fixed amount of fuel and ordinance that would be decreased with usage. For example a small base is supplied with a total of 1000 1k bombs. If some one ups a flight of lancasters with a bomb load of 14 1k bombs then the total amount of 1k bombs available for some one else to use is reduced by 42 (14 x 3) for a total of 958 and so on. Once the the supply of 1k bombs reaches zero either through usage or destroyed by the enemy, than 1k bombs would become unavailable until resupplied but you still may be able to load 500 or 25o lbs bombs. If a plane lands or rearms with surplus ordinance and/or fuel, those supplies would be added back into their respective total supply. So, if that same flight of lancasters land with 7 1k bombs on board for a total of 21 (7x3) those 21 1k bombs would be added back in to the total supply increasing the total amount available to 979. You could have seperate ammo bunkers that house each weight of bombs and rockets. May be for a small airfield, 2 bunkers for each bomb weight (each bunker housing 50% of total amount available for that wieght) and the game would only take from 1 bunker at a time until exhuasted then, take from the other bunker. In this case if the enemy comes to pork the ord, they only reduce the total availble amount buy what was stored in that particlur bunker at the time that bunker was destoryed. The larger the base, the more total supplies available for use and the more bunkers needed to house them. I wonder if something can be done to increase the importance or the need of manual resupply. I would also like to see MG, Cannon, HE and AP rounds have a limit as well along with the ability to have those bunkers destroyed too. And for those that have complained that bases are too easy to pork, with nearly 20 ammo bunkers at a small field this would increase the difficulty of base porking dramtically. I dont know just a thought