Dingy;
Well said!

The issue of "Fun" becomes a complex one. I would think that for a game (or sim) to be "Fun" that would mean that most of the people playing the game are having "Fun".
("Follow the White Rabbit")
There are many spectrums as to what is considered "Fun" by many different people with many different ideas as to what they consider to be "Fun".
("Breath Neo!")
The Game Designers job is to distinguish what elements of "Fun" is the most "Fun" for a large percentage of its targeted customer base.
("Oh why didn't I take the BLUE pill!")
Game players having "Fun" fork out their hard earned dollars, sending the Game Producers on long restful vacations to South Pacific Island Paradises.
("You are, The One!")
Merry Christmas Everyone!
Mino