Originally posted by Bullethead
I know nothing about TIR. Could somebody please explain how it works? I have trouble understanding the concept. Specifically, folks say that you turn your head and it changes your view, but how do you reconcile that with having to keep looking forward at your monitor? Do you have to move your eyes in the opposite direction as you head? And how do you check 6?
Also, a link to some site about it would be greatly appreciated. Thanks in advance.
Here ya go:
http://games.naturalpoint.com/ Click on the "video" link for a demonstration.
(edit: btw, the geek in the video moves his head much more than is really necessary for the unit to work)
You have the basic concept. But basicly, not much head movement is needed. No more than, say, pointing your nose at the edge of your viewable screen -- if that much -- which will give you your check6 view. So yeah, your eyes move in the opposite direction as your head, because they remain focused straight ahead on your screen.
And you use the software to scale the sensitivity/response much like you would a joystick.
It does take a little practice to get used to .. I won't lie. But face it, coordinating views with a thumb hat was probably alien to you when you started flight sims ... it was for me ... now I bet it's second-nature.
A couple of differences -- downsides or plusses depending on your viewpoint: Check six isn't instantaneous. (In other words I "look" slightly left or right to see behind me, then forward again -- just like a real pilot must.) And in it's current configuration, you can't use the saved head positions to look around cockpit obstacles like the headrest.
You could, however, map the arrow and up/down keys to your stick to serve the same purpose, which is what I've been doing ... but I find the response of those keys a little slow.
TrackIR doesn't seem to work as well in AH as in, say, IL-2 Forgotten Battles, which has true native support for it ... but I think it could.
Still, I find the SA advantage of easily tracking bandits with natural head/eye coordination to be well worth any other trade-off.
Splash1