Author Topic: TIR enhanced mode native support in AH2  (Read 2225 times)

Offline SunKing

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TIR enhanced mode native support in AH2
« Reply #15 on: December 11, 2003, 02:40:27 PM »
Quote
Originally posted by Skuzzy
jodgi, we have native support for TIR in AH2.


so this is the offical word? I can go buy this unit now/

Offline Pongo

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TIR enhanced mode native support in AH2
« Reply #16 on: December 11, 2003, 03:05:38 PM »
Me too.

Offline Batz

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TIR enhanced mode native support in AH2
« Reply #17 on: December 11, 2003, 03:10:36 PM »
Outstanding!!!!!

Offline SlapShot

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TIR enhanced mode native support in AH2
« Reply #18 on: December 11, 2003, 03:27:03 PM »
Quote
Originally posted by Skuzzy
jodgi, we have native support for TIR in AH2.


That is great new Skuzzy ... I would like to believe that HT went forward on this after the conversation that a few of us had with him at the con ... it just makes the con that more valuable.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Skuzzy

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TIR enhanced mode native support in AH2
« Reply #19 on: December 11, 2003, 03:47:52 PM »
Currently it only works in mouse view/look, but it is there.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Cobra412

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TIR enhanced mode native support in AH2
« Reply #20 on: December 11, 2003, 07:29:08 PM »
As Skuzzy stated Mouse emulation for Natural point works in AH2 when using the mouse look option .  

But with the great info from Jodgi you can use Enhanced mode with a few utilities and it works fine too.  I just need to upgrade to the TIR2 now.  I haven't checked to see how much more usage I'm having with these 2 programs running in the background though.

Offline Balsy

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TIR enhanced mode native support in AH2
« Reply #21 on: December 13, 2003, 08:53:25 AM »
How far away are we from a 3d Headset that has 1024 by 768 resolution, and works with this TIR2 stuff?  Any guesses, beyond "two weeks".

Whats available now for 3d headsets, anybody have any links etc??

Offline ALF

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TIR enhanced mode native support in AH2
« Reply #22 on: December 13, 2003, 03:42:09 PM »
I am so happy!

We will soon be hearing the whines about 'cheat ir' like has happened in IL2.  TIR gives you such an increased SI...there is NO substitute......shy of a 25 monitor setup:D

Offline Bullethead

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TIR enhanced mode native support in AH2
« Reply #23 on: December 13, 2003, 10:26:00 PM »
I know nothing about TIR.  Could somebody please explain how it works?  I have trouble understanding the concept.  Specifically, folks say that you turn your head and it changes your view, but how do you reconcile that with having to keep looking forward at your monitor?  Do you have to move your eyes in the opposite direction as you head?  And how do you check 6?

Also, a link to some site about it would be greatly appreciated.  Thanks in advance.

Offline ALF

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TIR enhanced mode native support in AH2
« Reply #24 on: December 13, 2003, 10:35:18 PM »
Quote
Originally posted by Balsy
How far away are we from a 3d Headset that has 1024 by 768 resolution, and works with this TIR2 stuff?  Any guesses, beyond "two weeks".

Whats available now for 3d headsets, anybody have any links etc??


Are you talking about "3D" shutter glasses, or NON-3D LCD glasses....or the real deal 3D LCD 2 screens with diferent pictures on each screen?

3D glasses are $99 for a good pair and work fine with TIR from what Ive seen.

*NON* 3D LCD glasses, are NON CHEAP for good ones ($499-$20,000), with $499 being 640x480 and 1024 being in the $1000+ area.

3D LCD glasses with the actual images on the glasses......they make them...but its not a viable option.

Great news though.....There are some new technologies that are bringing 3D onto a standard LCD monitor.  Sharp has developed a new way of making a 3d image appear without glasses on a LCD flatscreen.  Its being incorperated into notbooks and high end LCD next year.

Offline Dennis

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TIR enhanced mode native support in AH2
« Reply #25 on: December 14, 2003, 12:09:54 AM »
Quote
Originally posted by Bullethead
I know nothing about TIR.  Could somebody please explain how it works?  I have trouble understanding the concept.  Specifically, folks say that you turn your head and it changes your view, but how do you reconcile that with having to keep looking forward at your monitor?  Do you have to move your eyes in the opposite direction as you head?  And how do you check 6?

Also, a link to some site about it would be greatly appreciated.  Thanks in advance.


Here ya go:
http://games.naturalpoint.com/
Click on the "video" link for a demonstration.

(edit:  btw, the geek in the video moves his head much more than is really necessary for the unit to work) :eek:

You have the basic concept.  But basicly, not much head movement is needed.  No more than, say, pointing your nose at the edge of your viewable screen -- if that much -- which will give you your check6 view.  So yeah, your eyes move in the opposite direction as your head, because they remain focused straight ahead on your screen.  
And you use the software to scale the sensitivity/response much like you would a joystick.

It does take a little practice to get used to .. I won't lie.  But face it, coordinating views with a thumb hat was probably alien to you when you started flight sims ... it was for me ... now I bet it's second-nature.

A couple of differences -- downsides or plusses depending on your viewpoint:  Check six isn't instantaneous. (In other words I "look" slightly left or right to see behind me, then forward again -- just like a real pilot must.)  And in it's current configuration, you can't use the saved head positions to look around cockpit obstacles like the headrest.
You could, however, map the arrow and up/down keys to your stick to serve the same purpose, which is what I've been doing ... but I find the response of those keys a little slow.

TrackIR doesn't seem to work as well in AH as in, say, IL-2 Forgotten Battles, which has true native support for it ... but I think it could.

Still, I find the SA advantage of easily tracking bandits with natural head/eye coordination to be well worth any other trade-off.

Splash1
« Last Edit: December 14, 2003, 12:13:41 AM by Dennis »

Offline Bullethead

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TIR enhanced mode native support in AH2
« Reply #26 on: December 14, 2003, 01:09:18 AM »
Thanks, Dennis.

Offline LoneStarBuckeye

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TIR enhanced mode native support in AH2
« Reply #27 on: December 15, 2003, 10:07:04 AM »
To those of you using TIR with AH, are you restricted to the IL2-like fixed head position (i.e., your head is like a rotating camer on a fixed pivot)?  If so, don't you find that very limiting compared to AH's ability to laterally shift your head position and to save separate head positions for each of the 27 views?

- JNOV

Offline hitech

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TIR enhanced mode native support in AH2
« Reply #28 on: December 15, 2003, 10:19:29 AM »
Has anyone tried the mouse snap pan mode with the Track ir?

Hitech

Offline 214thCavalier

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TIR enhanced mode native support in AH2
« Reply #29 on: December 15, 2003, 03:00:14 PM »
Yes HT

Following views work with TIR

Mouse pan view works
Mouse snap pan view works
Mouse snap views work

I am using Track IR1  software version 2.11
(TIR2 has been released a few weeks ago with software 3.03.)

For it to work you need to have mouse look and mouse snap views enabled in view preferences in AH.
If you try to alter to just mouse snap views enabled it will continue to work until you exit your vehicle.
When you spawn again the snap views will not work unless you select mouse look as well.

However it does really need to work in the enhanced mode for TIR, as when you return head to front view, sometimes your actual screen view can be left looking over wing or a front quarter view.

Personally with the joystick hat i use snap views.

But with the TIR i find both the snap and snap pan views with the TIR slightly disorientating, as in motion sickness feeling coming on.

However bear in mind thats just me and as i get motion sick at the very thought of amusement park rides its likely others will love it as is.

I do not have this problem with the normal pan view using TIR, although that view definitely needs the enhanced mode support.

Now i know i apparently had the enhanced mode working before as the TIR software deadzones were available in AH and they only work with enhanced mode.

However i cant get em working anymore.
May be a software issue as i originally had the TIR2 ver 3.03 software installed until i realised they brought many problems to the TIR1.