Author Topic: Bishop / Knight pact  (Read 1342 times)

Offline Fishu

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Bishop / Knight pact
« Reply #15 on: December 16, 1999, 11:26:00 PM »
AH is not yet ready for real allies vs axis war, due to lack of planes, maybe then when we get more planes and flight models more balanced  

But 2-country or even 4-country setup would be alot better than 3-country, where one country always tends to concentrate forces against one country (which is already under supression of one country)

TT

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Bishop / Knight pact
« Reply #16 on: December 16, 1999, 11:44:00 PM »
 I think there ready (aint afraid of no ufo,s) id signe up for the luft wobbel.

BTW i like that nits thing. Good name


[This message has been edited by TT (edited 12-16-1999).]

Offline leonid

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Bishop / Knight pact
« Reply #17 on: December 16, 1999, 11:57:00 PM »
2 countries

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ingame: Raz

Oldfella

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Bishop / Knight pact
« Reply #18 on: December 16, 1999, 11:58:00 PM »
Two country's sounds good to me, three's
one to many.

Offline Nash

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Bishop / Knight pact
« Reply #19 on: December 17, 1999, 12:36:00 AM »
Roughly 20 posts and *nobody* likes the three country system?

I too think an Allies/Axis set up would be great...don't know quite how to put it into words, but it would give the sorties here a much greater sense of purpose. It wouldn't be practical with the current limited plane set, so until then...

Hows about chopping it down to 2 sides, open plane choice? I think it'd be a worthwhile test if in fact the gang at HTC would consider going as far as the Allied/Axis set-up in the future. Plus we'd all get a nice change of scenery  

But I would bet any money that they have already thought about this (of course) and have decided on a 3 country system. That being said, 100% of the responses have been in favour a 2 country system. I wonder what considerations we must be leaving out.


Offline Hristo

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« Reply #20 on: December 17, 1999, 01:54:00 AM »
The best experience which I had in AH was when 5 rooks intercepted 3 B 17s, flying at 20-22k. We were all in 109s and 190s. Only one rook spoiled the event, flying the Pony.

Please, two countries, with Axis vs Allies setup.

Offline Tibbets

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« Reply #21 on: December 17, 1999, 03:52:00 AM »
Only hold up in doing this i think would be making a new map. I vote for 2 countries too tho.

HaHa

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« Reply #22 on: December 17, 1999, 04:13:00 AM »
I think I know why WB and now AH didn't have 2 countries and preferred 4 (in the case of WB) and 3 now. This is because having only one front would result in too many planes in one area. With too many planes the "traffic" strain becomes readily apparent. By having 3 or 4 countries you increase the number of fronts by well.. a lot ;0  Thus a 100 people online means there will never be 50 people fighting 50 people in one area.. more like 16 fighting 16.

I really would prefer 2 fronts though. I dont care if I can only see a max of 36 planes (anything higher isn't displayed?)- I would prefer that instead of seeing the max of 10 planes I usually see because of all the fronts.

Offline Swager

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« Reply #23 on: December 17, 1999, 06:57:00 AM »
Big battles up at Rook 23 and 24.  I go down south to Knight 16 to fight Biscuits.  Small scale but fun never the less.  When ever Knights and Rooks go at it hard.  Seems the Biscuits like to get their licks in at 16.  

The other nite against rooks was one of the best flights I ever had at 23.  Massive furball.  

Every country has its good days and bad days.  Depending on the time and who is logged on. But there are pilots that only want to fly against a certain country.  I guess it is because they generally don't like them.

Doesn't bother me.  I can get flamed by a Rook as easily as I can get flamed by a Bish.



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Damn Ghostrider!  This bogey is all over me!!
Rock:  Ya see that Ensign, lighting the cigarette?
Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
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Offline Flathat

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Bishop / Knight pact
« Reply #24 on: December 17, 1999, 08:50:00 AM »
For what it's worth, I'd support a 2-country, Axis v. Allies setup. However, I would also advocate giving the Axis use of at least the B-26 until some Luftwobble or Japanese bombers become available. B-17 would be a little weird, but I have no objection otherwise. B-26 would seem to be a better fit for Axis air doctrine to the extent that I actually understand it.

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Flathat
'Black Dahlia'
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Angel on your wing, devil on your tail


Fallen

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Bishop / Knight pact
« Reply #25 on: December 17, 1999, 08:53:00 AM »
Another vote for 2 countries only. And axis vs allies. Just give the axis a ju-88 or something :P a 'good' 109 pilot (not me, maybe fishu or histro..or does he do the 190 thing..ne how) can beat the living crap out of any of those pansy spit/51 pilots  

Offline Pongo

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« Reply #26 on: December 17, 1999, 09:15:00 AM »
Most of the outnumbering problems we rooks have suffered have been directly related to trying to maintain an offence against knights as we struggle to defend against bishops..This forces the defensive players into 3-1 odds against bishops and allows the knight bombers free access to our infastructure.
I like the sounds of two countries. But we could make it better with more team work.

Offline Minotaur

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« Reply #27 on: December 17, 1999, 09:43:00 AM »
IMO it is not so much a gangbang as it is "PAYBACK TIME, BABY"!

The Rocks have been having their way for the most part (and doing some bragging about it   ).  I have seen many Rock dominated arena's, with much fewer Bishop or Knight dominated arena's (<S> to the Knights for hanging in there).  Now the Rocks lose once in a while and the whining starts.    

Get used to flying in defence, outnumbered, and losing bases like dominoes.  That is part of the game also.

Merry Christmas Everyone!

Mino

[This message has been edited by Minotaur (edited 12-17-1999).]

Offline Pyro

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Bishop / Knight pact
« Reply #28 on: December 17, 1999, 09:47:00 AM »
Fishu, have you tried flying for one of the other two sides?  It can change your perspective.

As to two sides, that can be a very fun arrangement, but it's hard to put into practice in a main arena environment.  If you think it would make the arena more balanced, think about it.  Under a 3 country setup, it's more difficult for any one country to dominate through numbers when they're fighting a 2 front war.  In a 2 country setup it's very easy for one country to get a substantial number increase and put it to good use.  Think about how unbalancing it would be just for a squad to show up in force at a time when the arena is evenly split.  A further problem that a one front war causes is that it funnels most of the action into a small area, typically between the two shortest opposing fields.  

The allied/axis set is also a fun setup, but doesn't lend itself well to a 24/7 arena.  One side is always perceived as having an advantage, in this setup it would probably be true as the Axis doesn't have the bombers to compete with the Allies.  It also makes introducing new planes a lot more difficult.  I think the hunger for these types of setups can be sated through regular and special events, but I don't see it working well in a 24/7 format.



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Offline leonid

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« Reply #29 on: December 17, 1999, 09:58:00 AM »
HaHa brought up a valid point about why there may be 4 or 3 countries instead of 2: the ultra-massive furball.  This would be a problem, definitely.

Okay then, here's my solution: 4 countries, but two of the countries are allies of the other, ie WesternAllies/Soviet vs German/Japan.  Create a map that loosely resembles the world (forget about scale), or at least the primary fronts.  Allies can land on each other's field, but not spawn from them.  Planes are linked to specific countries (or not).  This way there'd be a dispersion of units, since then each country would have a seperate identity that was based on history.
ingame: Raz