Author Topic: runway trouble  (Read 294 times)

Offline Raptor

  • Platinum Member
  • ******
  • Posts: 7577
runway trouble
« on: December 28, 2003, 08:03:42 PM »
I made a map for a historical thing and a key plane was the zero. At one of the fields I tried using a zero and when I hit N S or H to take off the zero's tail falls off.

Offline zmeg

  • Silver Member
  • ****
  • Posts: 936
runway trouble
« Reply #1 on: December 28, 2003, 09:08:26 PM »
That will happen with the spit too. To clear it up always restart the editer before you click the build button.

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
runway trouble
« Reply #2 on: December 29, 2003, 10:27:39 AM »
Yeah, you can get into a LOT of trouble by not restarting the editor before building the map.  All kinds of strange things can happen, such as various airfield buildings acting like acks :D.  So always do it like this:
  • make the changes to your map
  • save the map
  • close the editor
  • restart the editor and re-open the map
  • build the terrain without making any changes to the map