Author Topic: Filter  (Read 566 times)

Offline Raptor

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« on: December 26, 2003, 05:06:58 PM »
Can someone simplify what the help file is telling me to do for the filter?

Offline Raptor

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« Reply #1 on: December 29, 2003, 07:46:35 PM »
Does anyone knows how to work the terrain filter? or is it just one of the secrets of Aces High;)?

Offline zmeg

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« Reply #2 on: December 29, 2003, 08:45:28 PM »
I don't use the filter much, but what you do is put in the lenth, width & hight of the hills then select a block of vortices and click perform operation. They come out looking pretty much like a checkerboard that why I dont use it.

Offline Raptor

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« Reply #3 on: December 29, 2003, 10:21:41 PM »
all it does is rases the elevation, and still has the plataue look.

Offline zmeg

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« Reply #4 on: December 29, 2003, 11:10:25 PM »
heres an example.


Offline detch01

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« Reply #5 on: December 31, 2003, 09:12:38 AM »
Quote
Originally posted by Raptor01
Does anyone knows how to work the terrain filter? or is it just one of the secrets of Aces High;)?

Hiya's Raptor - no it's not one of the secrets of Aces High . Everything you need to know about what it does actually IS in the TE help files. Read that and then experiment.


Cheers,
asw
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semper in excretio, solum profundum variat

Offline kanttori

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« Reply #6 on: January 03, 2004, 12:17:10 PM »
I have done whole the FinRus map with that elevation filter and without satellite data, because I was so rookie in that time and didn't know anything of possibility doing elevations with DEM-files!:D

The elevation filter is a good tool if you are patient and have time to learn it.  You must use all the time different values with your hill's hight, width and length and "plough" your terrain many times with that tool.

Here's one example. If you want naturally looking hills, use only "Sine Wave". I have assigned there next values: 5300 (Alt Feet = hight) 5.100 (X Miles = width) and 3.750 (Y Miles = length). Remeber to put the crosses to the X and Y cells!



In the bottom there are "Enable Transition" cell and "Number of transition vertices" cell. If yo fill them like I have done, your hills are becoming merged to the surrounding terrain very smooth. You can try different Numbers between 2 - 10 to that number box.

Mark all the four "Apply transition to" cells like I have done, then the smoothness is becoming all around the edited area!

On the right side is one important cell: "Set alt". It defines the base of the hills, in other words: how high is the lowest point of that hill area.

For ex. if you are creating imagination terrains without satellite data, this Setup Filter is very nice tool. But don't make as big maps as FinRus terrain with it. It's a grazy man's job!:D
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Offline Raptor

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« Reply #7 on: January 04, 2004, 10:39:59 PM »
alright thanks, i got too impatient and just went adding random hills manually. I tried reading the help file, first time tried skimming and skipped stuff, second time read it thouroughly and could not catch it all because it is long and drawn out.