Author Topic: game play beginning to bite  (Read 940 times)

Offline lazs2

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game play beginning to bite
« Reply #15 on: December 31, 2003, 12:45:49 PM »
no..... if there were no allied vs axis in the ct setup you would have 10 times the variety or more..   even with only 2 types of planes the combinations in the MA style would be a bunch..  In the allied vs axis there is really only the one.

guess i could make that even simpler... in the case in point... if you were allied you would know that every plane you met would outclimb and outturn you.

lazs

Offline beet1e

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« Reply #16 on: December 31, 2003, 12:55:09 PM »
Aztec - I'll let you proof read it. ;)

Lazs - the variety is there. It's just that all the choices aren't there all the time. That works fine for me. If I'm flying an F6F, and my opponent is a N1K, I can work at whatever needs to be worked at to beat the opponent, safe in the knowledge that I might get jumped by another N1K, but not a gaggle of Spits or LA7s. It was a great night because both the IJN and the US side were working from a CV, and we were going at it for an hour or more before people started logging off for the night. We were able to do that without the threat of a divebombing LANC coming along and ruining the show.

Offline Shane

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« Reply #17 on: December 31, 2003, 02:43:48 PM »
Quote
Originally posted by lazs2
guess i could make that even simpler... in the case in point... if you were allied you would know that every plane you met would outclimb and outturn you.
lazs


just like if you're in a spit5 or fm2 you know every plane in the MA is gonna outrun you or outturn you.

your logic behind slamming the limited "variety" of axis v allies doesn't hold water - the same limitations apply to the MA, just on a grander scale.  

of course some setups are more fun than others, no question and are more likely to encourage the "kind" of fighting you like - just like some MAps do. but it all really boils down to the people who populate whatever arena being discussed.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline nopoop

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game play beginning to bite
« Reply #18 on: December 31, 2003, 04:17:35 PM »
Shane the problem is quite a few of us were subjected to axis vs allied for every tour, day in and day out..EVERY DAY.

For a couple of years minimum, depends on when you decided to bail.

Flew axis because everyone had a grandpappy that flew a Pee 51 so axis was continually ganged. One time in the Main there was better than a hundred flying grandpappys planes while we badguys had 26 online.

I might have a handful of sorties in the "men of leather" planes here.

3 years of flying leather was quite enough. If I ever HAVE to strap into a 190 or 109 here, I'll suck on a gunbarrel..

Cripes I HATE flying 109's, always have. But three years was enough..

« Last Edit: December 31, 2003, 04:28:29 PM by nopoop »
nopoop

It's ALL about the fight..

Offline Shane

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« Reply #19 on: December 31, 2003, 04:40:54 PM »
Quote
Originally posted by nopoop
Cripes I HATE flying 109's, always have. But three years was enough..

so did i...  til i started flying in CT and "had to" learn 'em due to the #'s situation. i don't regret learning them - 109's - still hate FWeenies, it's helped in other areas with otehr planes.

i agree the axis v allied setup is not for everyone all the time, but there are times when it's a nice break from the MA and you get to see some planes shine in their milieu vs their contemporaries.

sometimes it blows monkey chunks...

nothing's perfect, everything's subjective.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline lazs2

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game play beginning to bite
« Reply #20 on: January 01, 2004, 12:03:33 PM »
shane... you are correct..  you know how your plane will do against others.   but... in the ma... you know that you may have other planes on your side that can keep the faster ones or slower or whatever busy... they can't attack slower planes with impunity because your buddy might be in a tempest... if they throw away e to get you they become vulnerable...

In the CT.. with a big speed or climb advantage... you have it on ALL the planes you face in most setups or... at best... if you don't see a (fill in the blank) you know you are safe.

The CT, like warbirds, becomes a matter of who can adapt the fastest to todays/this weeks planeset..  if you adapt quickly you find that every fight is exactly the same.   Those who adapt slowly learn that every fight is the same at a slower rate but... if they have any skill at all... they figure it out befor the set switches.

Now... I also agree.. it is fun from time to time to fight planes to their strengths and realize that an La5 is a great plane if it isn't in the ma or the zeke or the Fm2 or whateve...

I have enjoyed a lot of my time in the CT... I have enjoyed my fights with you and a big group... I don't enjoy ct fights that are non fights.... when everyone learns the strengs and weakness and nothing happens because the fight spreds out and everyone jockies for possition and advantage without ever engaging anyone wh sees em.

lazs

Offline beet1e

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« Reply #21 on: January 01, 2004, 12:49:51 PM »
AH is intended as a WW2 combat sim, and not a utopian vision of a firing range.

Offline lazs2

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« Reply #22 on: January 01, 2004, 01:05:24 PM »
I believe that, given the way strat works and the planes available and everything that it is more accurate to say that....

AH is a combat sim that uses WWII planes and vehicles.

lazs