Author Topic: new damagae possibilities  (Read 358 times)

Offline Hap

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new damagae possibilities
« on: January 19, 2004, 08:41:49 AM »
just ran a jabo online, got a "rearm destroyed" message.  oh, how devlish that will be if it remains.

also, just love it when i ran a tad too close to the hangar and bent by prop THWANG.  lol prop all bended at 90 degrees on tip.

wtg hitech and company


hap1
« Last Edit: January 19, 2004, 09:17:28 AM by Hap »

Offline Hap

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new damagae possibilities
« Reply #1 on: January 19, 2004, 09:18:26 AM »
also "vehicle entry" can be destroyed along with the "water tower."  wonder what vehicle entry is or does?  didn't look like a vh per se

Offline Reschke

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new damagae possibilities
« Reply #2 on: January 19, 2004, 09:33:32 AM »
Those can already be set to destroy in the scenarios and CT if it is needed/wanted as part of the setup. They just don't do that simply for gameplay in the MA and CT. The resupply points are set at an outrageous amount of damage needed for destruction.
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Offline Purzel

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new damagae possibilities
« Reply #3 on: January 20, 2004, 12:58:31 AM »
Hmm, will be some whining if the rearm pods could by destroyed by friendlies - you know, when your in a Panzer and your field is just about to be taken over, just kill those rearm pods, fuel will be at 25% anyways, so you can halt the enemy momentum :)

Would be an el dorado for fuel - porkers so to speak...

Offline Kweassa

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new damagae possibilities
« Reply #4 on: January 20, 2004, 09:04:30 AM »
I think the runway can be destroyed even in the MA - what was it, something like 25 thousand lbs ordnance required? Can't remember...