I think this is going to be one of those issues where you either love it or hate it. Speaking from the "hate it" side of the fence, I first want to acknowledge that the instant replaning is irksome to some in that other well-known sim. Before I rip his argument apart, please be aware that I respect Funked and love him like a brother.
Having said that, I find Funked's argument about this ludicrous. First of all, the walk to the hanger or tower is in the first person mode. If anything in the sim is Quake-like, this is it. Secondly, if you really think that a five-second delay is going to make a huge amount of difference in the replaning, your kidding yourself. And why only five minutes between re-planes, Funked? Why not 5 hours, or more realistically, 24 hours? Why not make a bailed pilot have to evade capture, endure 3 hrs adrift in the English channel, take a slow truck ride back to base, have a de-briefing by the intelligence officer, take bath, eat some bacon and eggs, get a good night's sleep,AND THEN get back into the cockpit the next day?
Yes, I've gone to the extreme. That is precisely my point. Where do we draw the line between a realistic amount of time between replanes and utter nonesense? Instant replaners have never bothered me much, they make for good vulchin!
With all do respect to the developers of Aces High, and all of my fellow pilots, I think the only way this idea would be acceptable is if they turned this Quake-like rollercoaster ride into a real pilot, who must run out to his airplane sitting on the tarmac, or in the hanger.
Just my 2 kopeks worth, spend'em anyway you see fit.
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Bax (-baxl-)