Author Topic: quick skins  (Read 515 times)

Offline Raptor

  • Platinum Member
  • ******
  • Posts: 7577
quick skins
« on: January 17, 2004, 06:26:22 PM »
when doing skins do i need to leave the details in or can i paint over them? also for serif photo plus 5.5 how do i change color to 256?

Offline United

  • Gold Member
  • *****
  • Posts: 2536
      • http://squadronspotlight.netfirms.com
quick skins
« Reply #1 on: January 17, 2004, 07:53:45 PM »
I never understood serif.  I stuck with MS paint.  You can paint over details but why would you want that?  It would make your plane look bad!

Offline Raptor

  • Platinum Member
  • ******
  • Posts: 7577
quick skins
« Reply #2 on: January 17, 2004, 08:24:15 PM »
just for a quick skin to see how it comes out. but its not working either way. i did a small change just to get the hang of skinning, saved it in the savedtex folder in the texsrc folder. build the new map and nothing happened.

Offline United

  • Gold Member
  • *****
  • Posts: 2536
      • http://squadronspotlight.netfirms.com
quick skins
« Reply #3 on: January 17, 2004, 09:20:12 PM »
Make sure its 256 colors.  Heres the skins process:

1.  Open TE and save your plane texture.
2. Close TE
3.  Open C:Program Files/HTC/aheditor/terrains/yourterrain/savedtx/planebmpyouwant.bmp
4.  Make your skin.  Save as 256 colored bitmap.
5.  Create texsrc folder.
6.  Move ALL of your plane skin-related bmps into texsrc.
7.  Open TE, open your map, build.
8.  Close TE
9.  Locate yourmap.res file in the TE main folder and move it into AH terrains.
10.  Open your map in AH


I bolded 9 because you didnt mention that.

Offline Raptor

  • Platinum Member
  • ******
  • Posts: 7577
quick skins
« Reply #4 on: January 18, 2004, 02:58:40 PM »
Well i obviously had to do step 9 to be able to open it. I meant that nothing was changed on the skin when i opened it.

Offline quig

  • Nickel Member
  • ***
  • Posts: 467
quick skins
« Reply #5 on: January 19, 2004, 04:26:07 PM »
Hey Rap

Just paint over the existing details.

You can change from 256 to full color and back by clicking File>Export then clicking the Optimize button.

To save it, Export it to 256-bmp.