Author Topic: DirectX vs OpenGL  (Read 288 times)

Offline flakbait

  • Silver Member
  • ****
  • Posts: 867
      • http://www.worldaccessnet.com/~delta6
DirectX vs OpenGL
« on: January 21, 2004, 04:58:37 PM »
I've been kinda curious about this for a while now. With the Ah2 beta progressing nicely with the new engine, and a couple new games coming out that use an OpenGL engine, I was wondering what the big pros and cons were to each one. I know DirectX uses M$ code and that it can be really tempermental, but I haven't heard much about OpenGL. Except, of course, that Q3/MoH/CoD use it and produce some really amazing visuals.

Care to enlighten an uninformed soul?





-----------------------
Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High

Offline FOGOLD

  • Silver Member
  • ****
  • Posts: 1886
DirectX vs OpenGL
« Reply #1 on: January 22, 2004, 04:18:29 AM »
I tried Forgotten Battles in both and Half Life in both and I'll be b*****ed if I can see any difference whatsoever.