Author Topic: nightmare for a rook...  (Read 7247 times)

Offline Shane

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nightmare for a rook...
« Reply #120 on: January 26, 2004, 07:38:56 PM »
they go on and on about "realistic flying", "fly to live" "turn and burn quakers."

yanno?
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Offline Zazen13

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nightmare for a rook...
« Reply #121 on: January 26, 2004, 08:11:52 PM »
Quote
Originally posted by Hornet
cc sry steve...was referring to being wrong bout the hero worship, wasnt lookin at flyin style.


as an aside...ever wonder why the hardcore e-fight guys get so bent bout the knife-fighters? Tactically speaking they should be singing furballing its praises and trying to convert as many as possible on the bbs. It could've been the greatest troll in history. Hell get everyone low and turning, would make things easier for em...always thot that was odd...


It has nothing to do with easier or harder. It's all about the fact that AH is supposed to be a Massively Multi-player WW2 Combat FLIGHT SIMULATOR. Any action perpetuated by a significant portion of the community that is totally unrealistic degrades the immersion factor for everyone else.

A good example of this is spawn camping. Totally unrealistic, totally ruins the feel of actually participating in a pitched battle during WW2. Weed wackin' "Turn n' burn" till you get popped folks do the same thing. Totally unrealistic, no pilots did this by choice in WW2, it would have been tantamount to suicide.

I would prefer everyone fly smart and as realistically as possible, it would make this WW2 Combat FLIGHT SIMULATOR have a role-playing feel that you could really get involved in, but I guess that's what TOD will be one day. Of course if everyone flew smarter, it would be harder, but that's a good thing. Nothing especially difficult about bouncing some guy in a spit5 with no alt and no E.

I don't know about everyone else. But, I choose to fly AH not only for the flying but because I love the history of WW2. I read books about it, buy history channel documentaries, I even took elective courses in military history during college. The thing that attracted me to AWFR then AH was that it so closely approximated what I had read Airiel Combat during WW2 was really like. It is because of this love of the genre that I so vehementally detest those that bastardize and belittle the experience for that quick adrenalin fix and nothing more. Yes, in a way I wish they would just go back to Quake.
« Last Edit: January 26, 2004, 10:02:14 PM by Zazen13 »
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Offline SlapShot

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nightmare for a rook...
« Reply #122 on: January 26, 2004, 10:16:59 PM »
Nothing especially difficult about bouncing some guy in a spit5 with no alt and no E.

Come and get it oh pompous one !!!

If all this drivel that you spew forth is for real ... you really need to seek help.

Anybody know if Voss has a twin ?
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Offline Dead Man Flying

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nightmare for a rook...
« Reply #123 on: January 26, 2004, 10:28:02 PM »
Quote
Originally posted by Zazen13
Yes, in a way I wish they would just go back to Quake.


Never played Quake, sorry.  Though I must say it does give me extreme pleasure to know that my very choice of flying style chaps you so severely.  Just by showing up in the arena I must ruin your day all while I'm having fun and not even thinking about it.

Tour of Duty sounds like your cup of tea, though I can't wait to see how your survivalist instincts match up with actual mission objectives.  I suspect you'll do far more poorly than you think.

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Offline TweetyBird

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« Reply #124 on: January 26, 2004, 10:36:31 PM »
I thought the MA was practice and the scenarios were for immersion. Hmm.

Offline Zazen13

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« Reply #125 on: January 26, 2004, 10:59:00 PM »
Quote
Originally posted by SlapShot
Nothing especially difficult about bouncing some guy in a spit5 with no alt and no E.

Come and get it oh pompous one !!!

If all this drivel that you spew forth is for real ... you really need to seek help.

Anybody know if Voss has a twin ?


Let me just say, this thread is serving a greater purpose that will become apparent in the near future

Zazen
« Last Edit: January 26, 2004, 11:29:02 PM by Zazen13 »
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Offline Steve

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nightmare for a rook...
« Reply #126 on: January 27, 2004, 12:12:36 AM »
Quote
as an aside...ever wonder why the hardcore e-fight guys get so bent bout the knife-fighters? Tactically speaking they should be singing furballing its praises and trying to convert as many as possible on the bbs. It could've been the greatest troll in history. Hell get everyone low and turning, would make things easier for em...always thot that was odd...


I always felt it was the weed whackers getting on the BnZ guys.
I really enjoy both styles.  With the giganto maps (big Isles)
flyin the slow stuff is rather dreadful.  
I agree 100% w/ lazs that bases should be closer together.  I just can't see how it would hurt anybody's game play.  Alt loving people could simply take off from rear bases.  People that want to fly "realistically" could do so, and people who want to get instant action could as well.  Maybe even have certain planes be able to up w/ 50% fuel regardless of current base fuel status. I know this opens a can of worms as to what planes.. maybe just the earliest war stuff: i.e. fm2, p40, zeke, 109 e,.... spit 1&V, hurri.... etc.  This way, the strat players could affect the enemies ability to do harm to their own strat by killing ord and fuel as far as long reaching planes go, while the furballers could still have their fun.  I know I'm gonna get flamed for this... but it's an idea.
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Offline Reaper5

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nightmare for a rook...
« Reply #127 on: January 27, 2004, 12:36:13 AM »
Well that's not a bad idea.  I would agree with it if I was of the persuasion that thinks early war planes should have some advantage given to them to even them up in the MA.  But personally I feel the older models should be for special events, for the most part.

Offline Pepe

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nightmare for a rook...
« Reply #128 on: January 27, 2004, 03:36:26 AM »
Nightmare for a Rook?...hmmm....lemm Bishops in short supply  :D

Offline beet1e

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« Reply #129 on: January 27, 2004, 07:11:49 AM »
There are THREE reasons why the furballers can't see that moving the bases closer together creates a problem for the strat flyers. [list=1]
  • They think that strat-play is synonymous with fuel porking.
  • They don't play the strat game themselves and therefore don't understand it and don't know what they're talking about.
  • They can't see that trying to capture a base that's within earshot of another one is going to lead to a conveyor belt of goon/troop killers.
In the current AH setup, with all the planes available all the time, and bardar/flashing map/"base under attack"/siren all combining to give the game away, there is very little opportunity for a stealth attack. When the bases are too close together, the siren at one field can be heard in the tower at a neighbouring field! :lol

Sure, you can up from a base further back if you want alt, but if you're flying jabo you won't want to do that; you want to get to the destination quickly and work from about 5K. It takes time to kill acks and kill the town. And in that time, the game features I have mentioned will have given the game away, and the LA7 reception committee will have the red carpet rolled out. That is precisely why base captures come down to one thing - numerical supremacy. In that, I agree with Lazs. But it need not be that way...

...just last week on pizza, I was working with a guy called Wrecker to capture a few vehicle bases. (Probably bores some of you, but I like variety!) We could not spawn troops there. (The previous dorks had porked the barracks when we captured our base) So I upped a goon. I had to ask Wrecker to leave the area - just to stop the damned map from flashing, as the enemy had an 11K base nearby. I flew the goon on a path that minimised the map flashing time, and got the troops in.

With the bases too close together, the above scenario would not have been possible. An LA7 would have been waiting for me. Because with the fields too close together, it only takes an LA7 a couple of minutes to get there. Oh yeah, and it always is an LA7, by the way. :rolleyes:

Offline lazs2

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« Reply #130 on: January 27, 2004, 08:05:57 AM »
zazen... you certainly do NOT wish everyonme flew as realistically as possible... If you did then that would mean that sorties would last hours and most players would not get a kill in several years of flying.   You want SELECTIVE realism... you want to face early war planes that are spred out and trying to compete with your late war monster on your terms.  

beetle... we have been through this before.   with a lot of bases close together the sky accountants need not go to those fields till all the others are captured.   The real thing that happens is.... the strat girls MEED the furballers..  they need and envy them.  they can't stand seeing peope having a good furball... they feel left out... even if the fight is occuring in an area that has no "strategic" importance... the strat girls will try to pork it because they really can't stand....

being ignored.

And that is why they fear closer fields... they fear being ignored by those who want to have fun.  Far fields are warm and comforting to them ... like mommas voice telling all the other kids they have to play with them.

lazs

Offline beet1e

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« Reply #131 on: January 27, 2004, 09:12:56 AM »
LOL Lazs! Have you started drinking again? :lol

Am I a strat girl? I thought I was just a sissy. Steve has me down as an effeminate poofter... and I have girly hands.

Offline SlapShot

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nightmare for a rook...
« Reply #132 on: January 27, 2004, 09:40:48 AM »
They think that strat-play is synonymous with fuel porking.

That is the only strat play that seems to be a constant as of late. You yourself have voiced distain in this tactic and have also felt the effects of such. No other strat on any map has more effect than fuel. That is the problem at hand and hopefully HT will address this within AH II.

They don't play the strat game themselves and therefore don't understand it and don't know what they're talking about.

Here you go again with your broad sweeping brush. I call BS !!! I came from the MAW. One of the best strat squads in all of AH. No other squad, outside of the AKs and FBs, can have such an impact on the map if they move as a complete unit. I know all about strat ... every nook and cranny. The 13th also knows every strat nook and cranny too. I personally have captured more bases than you could ever dream of.

They can't see that trying to capture a base that's within earshot of another one is going to lead to a conveyor belt of goon/troop killers.

Cod forbid that we make things harder for the horde. FesterMA field placements were designed to be taken, but also taken back quickly if you do not stick around and defend it. It was meant to stop the steamroller effect, and it does just that for the most part. On all the other maps, once the steamroller gets moving, it is extremely hard to flank the horde and try to take back what they just took. They need not leave any of the hordelings behind to defend, so the roller just gets bigger as it moves forward.

Why do people think that maps should be easy to reset. I would think that maps should be designed to be very hard to be reset and take a real concerted and strategic effort to conquer.

I guess some people really need those 25 perk points when they "win the war" ... :rolleyes:
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Offline SLO

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nightmare for a rook...
« Reply #133 on: January 27, 2004, 09:57:54 AM »
what a useless bunch of crap....

BnZ.....TnB

one day you guys are gonna learn that both apply to each other....both styles COMPLIMENT each other.

you CANNOT always BnZ....same for TnB

learn both STYLES and apply them when necessary....or you just plain suck.....

whats it gonna be like when you gotta learn to REVERSE on an enemy attacking you.....OMG.:rolleyes:

Offline mars01

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nightmare for a rook...
« Reply #134 on: January 27, 2004, 10:08:31 AM »
Zazen you are exactly the conservative puss that fits the High Alt, Always at an Advantage, Run Like a Girl, Can't Fight,  Sky Accountant category.  Nuff Said.


Beetle once again your resons against moving bases closer together are...

It makes strat too hard Whaaaaa.  You would actually have to fight.  Again it doesn't hold water.

You say you wouldn't be able to capture a base with just two people, well I say you shouldn't be able to, talk about gamey.