I have email asking for people's take on things. Until I get feedback I can't comment on specifics.
However, after looking at logs I will say I not really happy with what I saw. From what I have heard nothing violated anything I put down as CM. But from the number of kills at timing I would have to say that the fun factor probably was missing and was more a frustrating cat and mouse frame. Strategically fun but not tactically.
A frame of only 7 kills must have been tedious. I don't like trying to shove sides together in a scripted way but allow them to do what they want within the frame work of what is laid down. CiCs do what they want. But I keep an eye on the fun factor and I would say frame 2 was missing it.
I have thought about how to rectify this and will have objectives out for tomorrow but I am scrapping my original idea for frame 3 in light of frame 2 results and instead do one that should guarantee more engagements.
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- We will simulate just 1 IJN invasion fleet instead of the 2 I planned and I will move it to move it closer (basically looking for a knife fight) .. say about 3 to 4 sectors from target (A11 on the sea coast). The USAAFFE will not have to worry about flying over mountains to defend.
- I want to give the USAAFFE the ability to attack the IJN fleet so will be checking with squad C.O.s about the following options .. 1) Give the USAAFFEE some P40Es which can dive bomb 2) or SBDs which can dive bomb and then they get second lives just like IJN D3A1 or B5N 3) USAAFFE stays with P40Bs but get 3 or 4 max formations of B17s.
- I was thinking of putting a US fleet in action to simulate that Davao was not destroyed and allowing dead IJN and USAAFFE pilots to man the main guns of their respective fleet. I think that will be scrap this idea as its getting things to complicated.
- Since I am giving the US and IJN both one target to strike and defend I might shift one IJN squad to US. Have to look into the number imbalance issue this frame.
Will be sending out discussion to squad C.O.s and then will based on their feedback will and get out new objectives, etc. tomorrow night.
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Ghost Dancer C.O.
Nightmares VMF-101