Personaly I think all of these options should of allready been pre-programed into the terrian editor of aces high. Its the main reason why we dont see many Map in rotation. The editor is very hard and very repeative somthing that a machine does 10 times better than a human.
But alas, I think when i was building the donut map for the MA that most of my time was spent doing the following.
Leveling terrian.
Bluring and re-leveling terrian.
Seeing if those roads go into the rivers.
WHY OF (**@#U$( GOD doesnt it detect a 10 feet elivation change with object on it.
manualy placing tile types, did this for 24hrs and then found out an easyer way of doing it.
Re-applying hieghtmaps.
Placing fields and spawn points.
255 * 3 spawn points each = 765 different spawn points to place.
The tottal sum of making a map is bellow.
Okay i got acouple of questions about map making lets do some of the maths first.
Each square is 1X1 mile in area.
Each square contains 9 vertexes.
+-----+-----+
- - -
+ + +
- - -
+-----+------+
As the above diagram shows.
Now to place a field you need to do this.
Click objects.
Click Group to place.
Click on map were to place Field.
Click Add Group.
Select Field Number.
Select Zone Number.
To place the next field you have to.
Click map location.
Click add group.
Select Field number.
Select Zone Number.
So thats on average 5 Clicks to place 1 field.
Now there is about 250 fields on each map.
250 * 5 = 1250 Clicks.
Next you need a terrian for your map. So you build one with a 2D editor like photoshop. You finaly agree on your design and you import it into aces high.
Now each objects needs to be placed on a level Terrian or your map wont work.
This means the following.
Field
Town
Strat Targets
VH
Each town, field and strat targets, vh need to be level.
To level 1 town, you need to do the following.
Check all 9 vertexes in the square, decide on a average number for them.
So 9 clicks there.
Next Apply the vertext, Select all vertex and click apply.
You got about 3 objects to a field.
(10 * 250 ) * 3) = 7500 clicks.
Next you need to add gv spawn points.
Select EntPnt.
Click Add Group.
Click Field Number
Click Zone Number
Click object Type = Select gv entry.
Clicks = 4
250 fields, all have about 3 spawn points each.
250 * 3 = 750.
Finaly tottal without worring about zone problems and other things is a net result of.
7500 + 2500 + 1250 = 11,250
So if you want to be a map maker, Sit down open up the first picture look at it constantly and click 11,250 times. And mabe at the end of it all you may have a terrian to look at.
I have killed 2 mouses during the map project the other one its ball inside the mouse actualy broke into 2 pieces.
all.