Author Topic: AutoLevel Final Release  (Read 1357 times)

Offline F1Bomber

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AutoLevel Final Release
« Reply #15 on: February 05, 2004, 10:55:54 AM »
Personaly I think all of these options should of allready been pre-programed into the terrian editor of aces high. Its the main reason why we dont see many Map in rotation. The editor is very hard and very repeative somthing that a machine does 10 times better than a human.

But alas, I think when i was building the donut map for the MA that most of my time was spent doing the following.

Leveling terrian.
Bluring and re-leveling terrian.
Seeing if those roads go into the rivers.

WHY OF (**@#U$( GOD doesnt it detect a 10 feet elivation change with object on it.

manualy placing tile types, did this for 24hrs and then found out an easyer way of doing it.

Re-applying hieghtmaps.

Placing fields and spawn points.

255 * 3 spawn points each = 765 different spawn points to place.

The tottal sum of making a map is bellow.

Okay i got acouple of questions about map making lets do some of the maths first.
 
Each square is 1X1 mile in area.
 
Each square contains 9 vertexes.
 
+-----+-----+
-      -       -
+     +      +
-      -       -
+-----+------+
 
As the above diagram shows.
 
Now to place a field you need to do this.
 
Click objects.
Click Group to place.
Click on map were to place Field.
Click Add Group.
Select Field Number.
Select Zone Number.
 
To place the next field you have to.
Click map location.
Click add group.
Select Field number.
Select Zone Number.
 
So thats on average 5 Clicks to place 1 field.
Now there is about 250 fields on each map.
 
250 * 5 = 1250 Clicks.
 
Next you need a terrian for your map. So you build one with a 2D editor like photoshop. You finaly agree on your design and you import it into aces high.
 
Now each objects needs to be placed on a level Terrian or your map wont work.
 
This means the following.
Field
Town
Strat Targets
VH
 
Each town, field and strat targets, vh need to be level.
To level 1 town, you need to do the following.
 
Check all 9 vertexes in the square, decide on a average number for them.
So 9 clicks there.
Next Apply the vertext, Select all vertex and click apply.
 
You got about 3 objects to a field.
(10 * 250 ) * 3) = 7500 clicks.
 
 
Next you need to add gv spawn points.
 
Select EntPnt.
 
Click Add Group.
Click Field Number
Click Zone Number
Click object Type = Select gv entry.
 
Clicks = 4
 
250 fields, all have about 3 spawn points each.
 
250 * 3 = 750.
 
Finaly tottal without worring about zone problems and other things is a net result of.
 
7500 + 2500 + 1250 = 11,250

 
So if you want to be a map maker, Sit down open up the first picture look at it constantly and click 11,250 times. And mabe at the end of it all you may have a terrian to look at.
 
I have killed 2 mouses during the map project the other one its ball inside the mouse actualy broke into 2 pieces.

all.

Offline Raptor

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AutoLevel Final Release
« Reply #16 on: April 03, 2004, 08:18:50 PM »
Im having a bit of trouble with the auto level. I have successfully used it before without problems, but now it is not working. I read the java script thing that said to go to mpower.net/executor/ and I downloaded the demo. On its "how to" file it told me to click and drag it on my other Java file which I did, it opened up the auto leveler and still does not work. It is telling me it leveled the terrain but on my actual map nothing has changed when I open it.

Offline F1Bomber

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AutoLevel Final Release
« Reply #17 on: April 06, 2004, 08:33:28 AM »
Okay i got reports of people having problems with it working then not working again.

Did you leave 1 square distance from the Main Field, Vh, and the town?

Offline Raptor

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« Reply #18 on: April 07, 2004, 12:01:50 AM »
ah thats probably it. I thought it was something to do with my java program. Great program! really makes ya lazy:aok

Offline F1Bomber

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AutoLevel Final Release
« Reply #19 on: April 07, 2004, 01:29:45 AM »
Actualy i am working on a new 3D world editor for making aces high terrieans.

Still in beta phase but its coming along nicly.

Same interface as the current aces high editor but with some major overhaul of the way things are done but still it makes terrieans like the old one.

you can pain the water and it will level the water and the seroundings land. You can even paint water and it wont level it to 0 instead it will give you an option to level at different alts. So rivers and other things flowing through mountains become much easer to do.

Much easyer building and development interface.

The hightmap is done is 2 different stages. first you can import a dem file and use it as a layer, like photoshop editing. You creat the terriean base on layers and you can easy move a whole mountain by creating it on a single layer then move that layer around and copy and past if you wish.

So i am hoping this will help people develop terrieans. They could, when the program is finished. Creat about 20 layers of different landmasses and then merge them all into 1 single map by just moving it around by the 3D world.

Though, i rather shut my trap just now dont want to give up anyones hope on it.

Doing this and doing my degree in Computer Science, only this year to go before i get my computer science. This is the reason why i have been slow doing any more development work on this.

Dont want to get hitech and crew a wrong assumption that i may get this finish, its a project and i am hoping i will complete it.

f1bomber.

Offline straffo

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« Reply #20 on: May 07, 2004, 04:00:57 AM »
F1Bomber the trial period of the installer you used has expired.

Offline F1Bomber

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« Reply #21 on: May 10, 2004, 01:32:42 AM »
ouch!

Will see what i can do.

Pretty bzy right now so may take me acouple of days to get it updated.

Wonder if anyone actualy uses this anymore?

Offline straffo

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« Reply #22 on: May 10, 2004, 01:44:55 AM »
I didn't use the installer , it was just a reminder :)

I'm trying to build a MA map but the Editor keep crashing and crashing and ....

I guess I'll give up quite fast !

Offline NHawk

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« Reply #23 on: May 10, 2004, 08:31:33 AM »
Quote
Originally posted by straffo
I didn't use the installer , it was just a reminder :)

I'm trying to build a MA map but the Editor keep crashing and crashing and ....

I guess I'll give up quite fast !
At what point does it crash?

Be sure all of your tiles/textures are 256 color 8 bit. And be sure your terrain name is all small letters and 8 characters in length.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline BenDover

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AutoLevel Final Release
« Reply #24 on: May 10, 2004, 08:40:05 AM »
and no dots before the .extenstion either.

found out the hard way ah doesn't like dots.

Offline detch01

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AutoLevel Final Release
« Reply #25 on: May 10, 2004, 09:32:04 AM »
Quote
Originally posted by F1Bomber
ouch!

Will see what i can do.

Pretty bzy right now so may take me acouple of days to get it updated.

Wonder if anyone actualy uses this anymore?


Bomber, go to inno setup  for a freeware install builder. I've used it and it's not too bad.


Cheers,
asw
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semper in excretio, solum profundum variat

Offline DOODY

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post it
« Reply #26 on: May 16, 2004, 07:27:18 PM »
f1 why not publish it on ah-terrains.com?