Author Topic: Solution to Spawn Camping  (Read 1007 times)

Offline Greebo

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Solution to Spawn Camping
« on: January 04, 2004, 07:00:22 PM »
Instead of a single spawn point per field how about a dozen or so?

The map shows an arrow pointing to a marked area, within which are a dozen or so spawn points. The FE sends you to one of these spawn points on a random basis. Map designers could choose to have sps ringing a field, or all to one side.

This screws the spawn campers, since they have only a one in twelve chance of picking the right sp. Instead of camping the sps, they are forced to set up ambushes closer to the field. Aircraft also have a harder task finding gvs.

Offline DYGCaps

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Solution to Spawn Camping
« Reply #1 on: January 11, 2004, 12:38:17 PM »
Why should it be harder for airplanes to find GV's ??

Offline zxs

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Solution to Spawn Camping
« Reply #2 on: January 16, 2004, 07:37:18 PM »
An easier way out of spawncamping would be the possibility to "preview" the particular spawn point before actually spawning there (an additional button in the clipboard or something of the kind).

Offline moot

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Solution to Spawn Camping
« Reply #3 on: January 16, 2004, 08:24:45 PM »
DYG there is still the neon icon on top of them.
I had the same idea - http://www.hitechcreations.com/forums/showthread.php?s=&threadid=105274
Hello ant
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Offline whels

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Re: Solution to Spawn Camping
« Reply #4 on: January 16, 2004, 08:31:33 PM »
Quote
Originally posted by Greebo
Instead of a single spawn point per field how about a dozen or so?

The map shows an arrow pointing to a marked area, within which are a dozen or so spawn points. The FE sends you to one of these spawn points on a random basis. Map designers could choose to have sps ringing a field, or all to one side.

This screws the spawn campers, since they have only a one in twelve chance of picking the right sp. Instead of camping the sps, they are forced to set up ambushes closer to the field. Aircraft also have a harder task finding gvs.



when Vulching stops, then u can whine for spawncamp stopage.
until then, u do  1 u can complain about the other.

Offline AmRaaM

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best solution for spawn campers
« Reply #5 on: January 30, 2004, 06:20:09 PM »
stay in the ocean.

Offline Greebo

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Re: Re: Solution to Spawn Camping
« Reply #6 on: February 11, 2004, 05:13:51 AM »
Quote
Originally posted by whels
when Vulching stops, then u can whine for spawncamp stopage.
until then, u do  1 u can complain about the other.


Personally I'd be happy to see vulching disappear too. Anything that means people don't have to work for their kills devalues the game imo. One partial solution would be to make field AAs harder to take down. Make them 10 times harder to strafe, but keep ord damage much the same. Or have armoured flak towers on the field which would need  more than 1k to take out. These could double as anti gv defence.
« Last Edit: February 11, 2004, 05:29:56 AM by Greebo »

Offline whels

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Re: Re: Re: Solution to Spawn Camping
« Reply #7 on: February 11, 2004, 09:35:57 AM »
Quote
Originally posted by Greebo
Personally I'd be happy to see vulching disappear too. Anything that means people don't have to work for their kills devalues the game imo. One partial solution would be to make field AAs harder to take down. Make them 10 times harder to strafe, but keep ord damage much the same. Or have armoured flak towers on the field which would need  more than 1k to take out. These could double as anti gv defence.



i agree on ack.  needs to be doubled or tripple maybe even quad x more. have 10 short range quad 50cals(range 2k),  10 med range duel 20mm(5k range) and have something like 5 88mm for high alt anti buff shootin.

make it near impossible for a lone fighter to deack. should never happen. should require group effort or Bombers to deack.

whels

Offline bj229r

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Solution to Spawn Camping
« Reply #8 on: February 13, 2004, 06:56:25 PM »
Would be GREAT to have somethin like the Cv 5" mannable on air fields
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