Author Topic: AHII gunnery - different?  (Read 292 times)

Offline bozon

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AHII gunnery - different?
« on: February 12, 2004, 03:36:56 AM »
after some sniping at the drones, I noticed that scoring hits seems much harder, then in AHI. which is good.
It's very hard to get hits at over 400 yards even with the 0.5 guns. Since I'm a crapy shot, this might not mean much more then just a feeling I get.

what I find different is:
[list=1]
  • No red box - i noticed that in AHI, I frequently was aiming to the middle of the box. I could get kills even without looking at the model in it (like at night).
  • No laser range finder - the big 200 yards jumps in the range indicator only gives rough info on the range, not the closure rate. This makes estimating deflection harder.
  • Less ping flashes?? - I often feel as if not all registered hits show hit sprites, so I might be hitting and not always knowing about it. (actually I like this, makes long shots harder since you can't "feel" your way with the hit spirites).
  • Better bullet tracing and impact calculation? - I'm completly unsure of that. I feel like a lots of the shots that used to hit in AHI just "barly miss" the target drone. Is this a better hit detection or actually a bugged hit detection? or is it related to the previous statment about hit flashes and I'm actually hitting?
  • Gun dispersion? - need to test with ".target".
  • ID tag below the model - Great!! over the nose shots are harder, like in the missing box effect, I have to aim at the model now and not the icon.
  • [/list=1]
    to sum up:
    I like the gunnery in AHII. usually, good hit probability I get only when the range indicator drops to 200, which means less then 300 yards, which is much more realistic then the 600 yard deflection shots I could pull on the drones in AHI.

    does anyone else noticed the different gunnery or is it just me?

    Bozon
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Offline Shane

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AHII gunnery - different?
« Reply #1 on: February 12, 2004, 08:42:44 AM »
yeah, it seems harder.  not sure but think the slipstream may be modeled, affecting them "near misses."
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Offline Dowding

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AHII gunnery - different?
« Reply #2 on: February 12, 2004, 10:04:17 AM »
Can you still see hit sprites through the instrument panel? I always thought that bug made high deflection shots far too easy.
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