Author Topic: beta13 compliments & complaints  (Read 413 times)

Offline acepilot2

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beta13 compliments & complaints
« on: February 11, 2004, 04:04:29 PM »
sorry, I just had to speak up.

goods:

-b17 looks incredible.  This is what I am talking about when I mean a plane redesign. Not just a high res version of the one we have, but some new interior textures and .50 cal skins added.

-the new bailouts are cool.  It seems like the backpack seems to flow from the pilot backpack to the open position alot better now.

bads:

-engine sounds-I don't like them. 'nuff said. They just don't sound right.

-bailouts still have their problems.  Still the old plane warping into a guy matter plus the ability that there is almost no animation in pilot.  A new thing has also occured where when bailing out of a custom skin, if you have a custom pilot, it still shows the default pacific-looking pilot.

-parapilots

I will edit this alot as i find new things and new annoyances. this is just first impression keep in mind.

Offline 214thCavalier

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beta13 compliments & complaints
« Reply #1 on: February 11, 2004, 04:27:26 PM »

Offline 6389

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beta13 compliments & complaints
« Reply #2 on: February 11, 2004, 05:29:00 PM »
i have a weird bug thats doenst let me play can anyone help me?

Offline acepilot2

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beta13 compliments & complaints
« Reply #3 on: February 11, 2004, 05:48:25 PM »
hmm-right forum. I have no bugs to report, just annoyances.

Offline Monty405

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      • http://www3.sympatico.ca/carol.haynes/
beta13 compliments & complaints
« Reply #4 on: February 12, 2004, 12:19:55 PM »
you can change sound as far as i know, that that negates the sound issue

Offline Kweassa

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beta13 compliments & complaints
« Reply #5 on: February 12, 2004, 01:50:51 PM »
That's not what he's complaining 'bout, Mont

Offline Sway

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beta13 compliments & complaints
« Reply #6 on: February 12, 2004, 02:00:41 PM »
sound as in tone?

Offline Kweassa

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beta13 compliments & complaints
« Reply #7 on: February 12, 2004, 02:04:34 PM »
He means the changes in how the sounds are implemented:

1. pitch of the sound is linked with RPM
2. volume of the sound is linked with throttle

 I like 1., but 2.is a bit overdone.