Author Topic: Chog Chog CHog Chog N1k Chog Chog CHog CHog Chog Stang CHog CHog CHog Spit Chog CHog  (Read 1558 times)

Offline Fishu

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That Typhoon is unbelievable  
Carries 2000lbs of bombs better than Spit IX carries itself.
120mph with heavy tiffie and just rare stall horn sounding  

Offline AKDejaVu

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Was just looking at the score page.  I couldn't help but notice the abysmal stats on the F4u-1D.  I've flow the 1C against the 1D enough to know that handling wasn't the problem.

I used to fly another game called FC.  It took EXACTLY 30 hits to damage a wing on another aircraft.  You knew that going into an engagement, you could take a few stray shots and come out ok.

I actually believe that transcends into AH just a little bit.  Many pilots have sharp moves that are hard to counter.  As a rule, however, they tend to cross the nose of the aircraft pursuing them.  There's only so many times you are going to want to see 2 or 3 hit sprites on a passing plane before thinking you need bigger guns.

The next time someone does it, you have 4 hispanos... and they pay.  But now you are a dweeb for taking up a multi-cannon plane.  Of course, the person cutting in front of you expecting to live is a saint.

Quite the catch-22.

Its time to face the fact that you cannot expect to take hits and live.  Sure it was historical, but I doubt that any pilot actually said "OK.. just 3 or more hits on me then I try evasives".  On-line simming is notorious for that.

F4u-1Cs are pretty easy to kill when you see him first.  They are deadly if you let them get behind you.  I find this quite accurate.

The people just flying it for its uber status will move on to the new uber plane of the day.  Eventually they will learn that no plane is uber.  Now I just wish other pilots would learn that too.

AKDejaVu

Offline Hangtime

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I hate all red airplanes.

 

Hang
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Torque

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For crying out loud please be quiet i'm outta town and can't fly this is pure torture!!!!!!!

funked

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DiscoD I agree 100%.  See the 1st post of this thread:  http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/004925.html

 

Offline StSanta

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Heh looks like the truth is too close for comfort:

discod has 150 kills and has been killed 107 times in the F4U-1C.


<cough> bias <cough>

 

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StSanta
9./JG 54 "Grünherz"
 

[This message has been edited by StSanta (edited 10-01-2000).]

Offline minus

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dont tuch the 190 !!! that plane a Canon dweb ???????????????????????????????????????????????????????? never but never shot down planes with les like 15 cannon round !!!! and u must shot below  300 190 Difinitely is not Cannon Dweb if u say Brick dweb that \OK

Offline Spatula

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I have noticed alot of chogs recently. I have got into a number of tangles with them, and almost without fail all they do is HO. HOs are easy to avoid and i do avoid 99% of the time, but it saddens me somewhat to see people who rely on the HO time and time again because they know the other plane will go on the defensive to avoid it. If done right it puts you in a great place to kill em.
Sry Torque and the other good chog pilots, the majority seem to just HO.

I know im dealing with an expert pilot when they *dont* go for the HO  

Spat.
Airborne Kitchen Utensil Assault Group

Offline Pongo

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Quote
Originally posted by Spatula:
I have noticed alot of chogs recently. I have got into a number of tangles with them, and almost without fail all they do is HO. HOs are easy to avoid and i do avoid 99% of the time, but it saddens me somewhat to see people who rely on the HO time and time again because they know the other plane will go on the defensive to avoid it. If done right it puts you in a great place to kill em.
Sry Torque and the other good chog pilots, the majority seem to just HO.

I know im dealing with an expert pilot when they *dont* go for the HO  

Spat.


Now now..Torque likes to HO with the best of em.

Offline tshred

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I don't know what arena you people are playing in, but I see a lot more N1k's now (Probably a time zone thing  . But, there are sure a lot more 1C's now that the A5 is no longer 'KING O THE ARENA'.

I don't care who is flying them (1C's), experten or newbie, every one HO's when flying a 1C, me included. Most fights end up in a type of HO situation these days anyway's(in my experience). Usually if you don't get the shot first when on someones six and take steps to stay in that position, the enemy will always try to reverse into you and you end up in the dreaded HO, or a situation where if you don't keep pulling around to take the HO shot most likely you are gonna die. This is due to the fact that the other pilot really won't die (in real life) either if he continues to push the fight where his life is in jeopardy. There is no getting around this unless we mount a gun to our computer to shoot us when we get shot!

What really upsets me is this: in the 1C you can pull a hi speed hi g break turn, induce blackout and keep pulling and keep pulling, time it and just ease up out of blackout like nothing happened and continue on your merry way, free to pull as many G's as you like with NO friggn consequences. How many pilots you think did this in WWII? Hell, I'm sure if they blacked out, they weren't consiously thinking "I gotta keep turning, 1 sec, 2 sec, 3,4 okay now ease up outta black out, I've gone 180, I should be clear now". NONE I'm sure. Not one plane I've tried this with can stay with the 1C in the turn. I immediately recognized this when 1.04 came out, and this is part of what is making the 1C so uber. Try it in a P38 however, and you will enter an accelerated stall while in black out. But if you are in a 1C, don't even worry about it, you won't run out of E for a few more turns, and you can pull as many G's as you wish!(practically)

Just yesterday I was entangled with 2 P51's in my trusty P38. Started at about 17k, both 51's had alt and were making boom and zoom passes, each taking their turn. First couple of passes I used alternating break turns. They started getting closer and the time between passes diminished. So, I started snap rolling when they got to D500. This worked well 3 times. The third try I cut one throttle and got a real wild oscillation! Well, we ended up on the deck eventually and when I ran out of alt I finally died, was great action tho(managed to hit one's engine)! But, after the first snap roll I think I would have been to disoriented to do anything but regain control an dive out of the fight to regain my bearings if I was actually in the cockpit of a P38. Instead, I just continued pulling whatever evasive manuever I wanted (except the dreaded 'stick stirring').

I was quite happy with the FM's before 1.04, but if this is closer to "Reality", as they say, then so be it, I'll accept it. But to go along with it, I want to see some physical effects added to pilot performance.

How about this.........after pulling so many G's consectutively in a fight, control response gradually decreases the longer you continue to pull hi G manuevers. You can pull 9 G's for so long, then pretty soon you can only pull about 7 G's, and it gradually reduces every time you try to pull more than say 3 or 4 G's, where AH is set to start 'displaying' G effects. Then, to 'reset' it so to say, you either RTB and replane, or have a 10 min. wait simulating a climb back to alt to 'catch your breath'.

I'm really sick of N1K's and F4's pulling hi speed break turns and not losing any E! I find it hard to believe that after pulling enough G's to black out the pilot and more that 180 degrees of turn, and then some, it's gonna have much left to work with E wise, let alone pull back up into the vertical to follow for a quick shot.

my $.02

ts

Offline Fishu

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Quote
Originally posted by tshred:
I'm really sick of N1K's and F4's pulling hi speed break turns and not losing any E! I find it hard to believe that after pulling enough G's to black out the pilot and more that 180 degrees of turn, and then some, it's gonna have much left to work with E wise, let alone pull back up into the vertical to follow for a quick shot.

You should see what I've done in a Spitfire Mk.V and still kept more than enough E  
For example, it can reverse 180 degrees with close to blackout and lose only 40-60mph.
With initial speed being about 350mph.
I have not made any accurate testings, but I did once dive to land, then near the field I made few circles near blackout just to drop speed enough to have landing speed.
That while I did also get to wonder its E retaining and I hit throttle up again just to test.
(I dived over 600mph  )

Offline Exile

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Quote
Originally posted by tshred:
What really upsets me is this: in the 1C you can pull a hi speed hi g break turn, induce blackout and keep pulling and keep pulling, time it and just ease up out of blackout like nothing happened and continue on your merry way, free to pull as many G's as you like with NO friggn consequences.

What exactly should be happening when you blackout? Watching various shows about G-Tolerance we've all seen pilots riding in that centrifuge trying to stand as many Gs as they can. Everytime I see one of them blackout, it's like their bones just turned to jelly. Their heads just drop forward or sideways and they slump down in the seat.

Now I can understand still controlling a plane while in the onset of a blackout, but once blackout occurs, shouldn't control of the plane cease for at least short period of time while the pilot recovers? Is this already happening and I'm just not noticing it?


Offline AKDejaVu

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I was killed 4 times in tour 8 by an F4u-1c Air2Air and 4 times Air2Ground.

I was 18:1 against them in an F4u-1c and 2:2 against them in a 1d.

Like I said... I'm glad "everyone" is flying them.

AKDejaVu

Offline Vermillion

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Guys, your mixing up several different physiological G affects here.

Lets just concentrate on the positive G effects

1.) "Tunnel Vision"
2.) Momentary Complete Blackout of vision
3.) G induced loss of conciousness due to sustained hi G's (which you usually see in a centrifuge or a high performance jet aircraft).

I have personally experienced both 1 and 2, when I flew aerobatics in a AT-6 Texan

In situation #1, I had complete and total control of the aircraft but with a reduced field of vision.

Situation #2, was actually very similar to #1. My vision reduced to a tunnel, and then complete blacked out, however I had full conciousness, total control of the aircraft, and a full sense of balance (ie awareness of the attitude and G state of the aircraft).

The third situation we never reached.

Admittedly, we pulled a maximum of 5 G's in our manuevers which was controllable with a "Grunt" technique. The one time I experienced full blackout, I got caught looking at the scenery and was not ready for the manuever.




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Vermillion
**MOL**, Men of Leisure

Offline Exile

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Thanks Verm ... that makes things a little clearer. I had always associated a complete blackout with lose of consciousness. I guess it's pretty hard to pull the kind of Gs needed to cause lose consciousness in a WWII fighter ... or is it?

[This message has been edited by Exile (edited 10-03-2000).]