I don't know what arena you people are playing in, but I see a lot more N1k's now (Probably a time zone thing

. But, there are sure a lot more 1C's now that the A5 is no longer 'KING O THE ARENA'.
I don't care who is flying them (1C's), experten or newbie, every one HO's when flying a 1C, me included. Most fights end up in a type of HO situation these days anyway's(in my experience). Usually if you don't get the shot first when on someones six and take steps to stay in that position, the enemy will always try to reverse into you and you end up in the dreaded HO, or a situation where if you don't keep pulling around to take the HO shot most likely you are gonna die. This is due to the fact that the other pilot really won't die (in real life) either if he continues to push the fight where his life is in jeopardy. There is no getting around this unless we mount a gun to our computer to shoot us when we get shot!
What really upsets me is this: in the 1C you can pull a hi speed hi g break turn, induce blackout and keep pulling and keep pulling, time it and just ease up out of blackout like nothing happened and continue on your merry way, free to pull as many G's as you like with NO friggn consequences. How many pilots you think did this in WWII? Hell, I'm sure if they blacked out, they weren't consiously thinking "I gotta keep turning, 1 sec, 2 sec, 3,4 okay now ease up outta black out, I've gone 180, I should be clear now". NONE I'm sure. Not one plane I've tried this with can stay with the 1C in the turn. I immediately recognized this when 1.04 came out, and this is part of what is making the 1C so uber. Try it in a P38 however, and you will enter an accelerated stall while in black out. But if you are in a 1C, don't even worry about it, you won't run out of E for a few more turns, and you can pull as many G's as you wish!(practically)
Just yesterday I was entangled with 2 P51's in my trusty P38. Started at about 17k, both 51's had alt and were making boom and zoom passes, each taking their turn. First couple of passes I used alternating break turns. They started getting closer and the time between passes diminished. So, I started snap rolling when they got to D500. This worked well 3 times. The third try I cut one throttle and got a real wild oscillation! Well, we ended up on the deck eventually and when I ran out of alt I finally died, was great action tho(managed to hit one's engine)! But, after the first snap roll I think I would have been to disoriented to do anything but regain control an dive out of the fight to regain my bearings if I was actually in the cockpit of a P38. Instead, I just continued pulling whatever evasive manuever I wanted (except the dreaded 'stick stirring').
I was quite happy with the FM's before 1.04, but if this is closer to "Reality", as they say, then so be it, I'll accept it. But to go along with it, I want to see some physical effects added to pilot performance.
How about this.........after pulling so many G's consectutively in a fight, control response gradually decreases the longer you continue to pull hi G manuevers. You can pull 9 G's for so long, then pretty soon you can only pull about 7 G's, and it gradually reduces every time you try to pull more than say 3 or 4 G's, where AH is set to start 'displaying' G effects. Then, to 'reset' it so to say, you either RTB and replane, or have a 10 min. wait simulating a climb back to alt to 'catch your breath'.
I'm really sick of N1K's and F4's pulling hi speed break turns and not losing any E! I find it hard to believe that after pulling enough G's to black out the pilot and more that 180 degrees of turn, and then some, it's gonna have much left to work with E wise, let alone pull back up into the vertical to follow for a quick shot.
my $.02
ts