Author Topic: Old School DOS games  (Read 1526 times)

Offline bigsky

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Old School DOS games
« Reply #15 on: February 21, 2004, 06:48:02 PM »
Quote
Originally posted by Blooz
For Windows XP, right click the programs icon and select the Compatability tab. Set it to emulate whichever operating system you need.

no such thing when i right-click all programs
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Offline Blooz

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« Reply #16 on: February 21, 2004, 07:01:09 PM »
Not All Programs.

The programs desktop icon.
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Offline bigsky

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« Reply #17 on: February 21, 2004, 07:04:23 PM »
ahhh.... i see it now. thanks
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Offline Reschke

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« Reply #18 on: February 21, 2004, 09:56:35 PM »
Tie-Fighter, X-Wing and X-Wing Alliance will all work on WinXP easily. Just check the program compatibility section on the .exe extension or the desktop icon. I used to have X-Com UFO Defense and Terror from the Deep working on XP but I have since reformatted and started over with a new drive. It only took a couple of days one weekend to get them working right.
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Offline DREDIOCK

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« Reply #19 on: February 22, 2004, 10:39:12 AM »
Dunno bout yours but on my Windows XP Pro the compatability tab only lists previous versions of Windows
DOS isnt listed


Quote
Originally posted by Blooz
For Windows XP, right click the programs icon and select the Compatability tab. Set it to emulate whichever operating system you need.
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Offline Blooz

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« Reply #20 on: February 22, 2004, 11:17:57 AM »
Win95 and Win98 are DOS based operating systems. WinXP can emulate these sysyems and they should be able to run a DOS program.
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Offline Pooh21

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« Reply #21 on: February 22, 2004, 11:47:05 AM »
Theres a snakeman around that corner, Jungos about to get whacked
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Offline DREDIOCK

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« Reply #22 on: February 22, 2004, 11:51:24 AM »
Tried it already. Dont work with any of the DOS games I couldnt run in Win95.
Typicaly the problem is with the File buffers and EMS

Quote
Originally posted by Blooz
Win95 and Win98 are DOS based operating systems. WinXP can emulate these sysyems and they should be able to run a DOS program.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Ecliptik

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« Reply #23 on: February 22, 2004, 12:01:04 PM »
You can still play with your autoexec.bat and config.sys files in Win9x, and run emm386.sys to get EMS working properly.  Typically the problem is sound drivers.  Newer plug-n-play cards have a hard time running old Dos games properly.  Creative's legacy drivers suck.  You can try emulators like VDMSound, but they only work for a select list of games.

Offline Fridaddy

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« Reply #24 on: February 22, 2004, 02:36:28 PM »
For TIE Fighter stuff.... look here
http://www.emperorshammer.net/

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Offline Chairboy

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« Reply #25 on: February 22, 2004, 05:12:30 PM »
Very cool DOS game I still play every day:

Begin: A Tactical Starship Combat Simulation

It's a turn based game, each game can take between 5 and 30 minutes, based on the complexity of the battle you set up.  You choose which government you are (Federation, Klingon, Romulan, or Orion), then you configure both fleets.  The technology is TOS era, with the pre-TNG warp scale (eg, an Orion Assassin (basically a warp drive with a phaser and a crew cabin bolted to it) can sprint at warp 14).

Each race has a bunch of different ship types.  For example, the Feds have Interceptors, Destroyers, Heavy Cruisers (same class as the Enterprise), Dreadnoughts (think heavy cruiser with a third warp nacelle, more weapons, reactors, etc), tugs, tankers, and Starbases.  

The Klingons have Escorts (roughly like an interceptor, not a lot of weaponry), Frigates, Battle Cruisers, Dreadnoughts, and Outposts.  

Romulans have a few different types of Birds of Prey (slow, but has cloaking device and plasma torpedos).

The Orions have six different types of ships, ranging from the Assassin (mentioned above) to a slow but large ship with 3000 designed for capturin ships.

You set up battles with up to a hundred ships and start it up.  When you pick up enemy ships on your scanners, you issue commands to set heading and speed, load torpedos, lock weapons on target, and close with them to engage.

Here's an example of the typed commands:

helm 285 warp 5 (sets course of 285 degrees, warp 5)
load all torpedos 220  (sets all torpedo launchers to load the default torpedo class with a proximity fuse of 220 distance units)
lock all torpedos on Medusa spread 2 degrees (lock torpedos on the Medusa with a spread of 2 degrees.)
fire all torpedos (or fire torpedo 1) (commands for firing torps)
If you're within phaser range of the enemy ship, you might fire all phasers in a tight beam with:
fire all phasers 10 degrees

An example ship might have 5 power producing reactors, two warp engines, 4 banks of emergency power batteries, two phaser banks, a torpedo launcher, and a 10 person transporter.  A bigger ship might also have a probe launcher (which can launch a slow weapon with a large warhead, dangerous to use as it might be set off by nearby weapons fire when it's close to you) and a tractor beam.  

Each vessel has 6 shields providing protection as a hexagon around the ship.  When they drop to 0%, you can beam people to them to capture them (some hand to hand combat might be needed, so I like to kill as many with my ship based phasers before I board them).  Sometimes I will lock onto the ship with a tractor beam to pin them in place while I boil off their crew with energy weapons.  Once I capture the ship, I set a prize crew and the ship will fight as part of my fleet.  You have to plan your use of weapons if you intend to capture a ship.  A ship that has been gutted with torpedo fire and has had a warp nacelle blown off isn't terribly useful in a space fight, for example.  One technique I like it to knock down their shields with torpedo fire, then close and try to poke out their eyes by knocking out their scanners, then I can fire low powered phasers into them to take out their crews and leave the ship relatively intact.

If you finish off an enemy ship or you've conclusively destroyed its abillity to fight (visualize a ship without warp, weapons, shields and barely breaking even on power to run life support) and have no interest in capturing it, you can set a heading away at a leisurely warp factor and, almost as an afterthought, drop a slow homing pod with a 30-charge Matter/Anti-Matter warhead that will close on the ship and detonate, usually causing a chain reaction that destroys the entire ship.

The fleet command stuff is great, you can order your fleet to open fire, give assignments like 'order the Farragut to defend the Lexington' (that exact command), tell them to tow ships, and so on.

The game is easy to learn, the EGA graphics are so simple that it's timeless, and sometimes it's very satisfying to fire a brace of torpedos into the unprotected flank of a ship, crippling it before it detonates.

If parts of this sound familiar, it's because it is based off a game called 'Starfleet Battles'.  The modern PC game 'Starfleet Command' is based off the same source, but I find the tactical aspect of Begin to be superior gameplay to the twitch-style playing of SFC.

Here's a link to download it:
http://www.the-underdogs.org/game.php?id=2948

Here's a screenshot from the link above.  Blurry, but it might look familiar if you've played it before:
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Offline AdmRose

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« Reply #26 on: February 22, 2004, 07:22:31 PM »
Quote
Originally posted by gofaster
Is the Wing Commander franchise dead?  I don't think I've seen any version of it on store shelves recently.

Wing Commander ended with WC: Prophecy, where Blair dies at the end.

Offline type_char

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« Reply #27 on: February 22, 2004, 08:40:57 PM »
Anybody play the original Afterburner game?

Offline newtype

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« Reply #28 on: February 22, 2004, 08:53:56 PM »
Yeah, that was a hit. Good one.

:D

Offline Bodhi

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