Author Topic: A question about time.  (Read 879 times)

Offline BBQ_Bob

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A question about time.
« on: March 03, 2004, 09:12:32 AM »
Just a quick question, I have noticed in the stats there is a section for time, is time factored into our scores? if so how?

Thanks
BBQBob
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Offline RTR

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A question about time.
« Reply #1 on: March 03, 2004, 09:18:11 AM »
If I could save time in a bottle.......
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Offline Flit

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A question about time.
« Reply #2 on: March 03, 2004, 11:33:45 AM »
I think there is a "kills per hour" stat, as well as total time per tour

Offline Batz

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A question about time.
« Reply #3 on: March 03, 2004, 12:02:15 PM »
Kills per Time = TotalKills / TotalTourSortieTime

Quote
Scoring in Aces High

Scores in Aces High are logged in tours, with a new tour beginning on the first day of the month, or the Monday following the first.  When a tour is rolled over, all scores are reset and the Main Arena terrain is changed.  Perk points are not reset with a new tour.  

Scoring is broken down into five mission types:

Fighter
Bomber
Attack
Vehicle / Boat
Field Gunner

The attack mission type is somewhat different than the other types because many planes can fit into that category in addition to their main role.  For those planes that have a secondary attack role, you'll be able to designate how you want your sortie scored prior to launching.  So if you're loading up your fighter for some air-to-ground work, you'll probably want your sortie scored as an attack sortie rather than a fighter sortie and you'll be able to select between the two in the hangar.

The field gunner mission type is how your sortie is scored should you choose to man a gun on a fleet.  This type is not ranked nor included in the overall rank calculations.

Each player has a fighter rank, bomber rank, attack rank and vehicle/boat rank that is determined from each of ten categories described below.  Overall rank is calculated by adding up the ranks from the four mission types, and the player with the smallest sum is #1, next smallest #2, etc.

We have ten base categories that are scored at the end of each sortie depending upon your mission type.  Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types.

Air Categories

Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points

Ground Categories

Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures

Formulas

Air Categories
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)

Kills per Sortie = TotalKills / TotalTourSorties
Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBullet**** / TotalTourBulletsUsed
Air points = PlaneDamageScore + KillScore
Ground Categories
Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Damage per Sortie = TotalDamage / TotalTourSorties
Bombing percentage =
(TotalTourBomb**** + TotalTourRocket**** + TotalTourTorpedo****) /
(TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)
Ground points =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures
 
TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.
 
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
 
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore
 
TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects

Offline Steve

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A question about time.
« Reply #4 on: March 03, 2004, 12:43:35 PM »
Time is indirectly factored in via points.  Take two pilots who have the exact same stats: a k/d of  2.5, a k/s of 1.5, and a k/t of 7.5.

Pilot 1 acquired these stats in 3 sorties(1.5 hours flying time) and has 4000 points.

Pilot 2 has these exact same stats but has flown 50 sorties(25 hours) and  65000 points.  Because points is a category used in factoring rank, the second pilot will be ranked higher than the first one.  In this way, time spent in the game factors in.  :)
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Offline BBQ_Bob

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A question about time.
« Reply #5 on: March 04, 2004, 01:09:42 AM »
So basicly the longer i stay alive even if i am not getting the kills the better it will be for my score.
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Offline Tarmac

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A question about time.
« Reply #6 on: March 04, 2004, 02:12:33 AM »
Quote
Originally posted by BBQ_Bob
So basicly the longer i stay alive even if i am not getting the kills the better it will be for my score.


no.

Points only go up for killing/destroying things.  If you just fly around, points will stay the same while Kills/hour will go down.

Offline Jackal1

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A question about time.
« Reply #7 on: March 04, 2004, 06:59:00 AM »
BBQ Bob, have you seen B Woogie lately? :)
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Offline Murdr

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A question about time.
« Reply #8 on: March 04, 2004, 06:15:57 PM »
Quote
I have noticed in the stats there is a section for time, is time factored into our scores? if so how?


Kills per hour =
20% of fighter score
11% of attack score
10% of vehicle score
Not scored for bomber

and is a 10.3% factor in your overall score.

Offline Morpheus

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A question about time.
« Reply #9 on: March 04, 2004, 06:37:10 PM »
If you want a good or decent fighter rank dont spend a ton of time flying around and only get a few kills... Getting 5 kills in 10 minutes and augering is better than getting 5 kills in an hour and landing.
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