There are two ways to set this up. One results in combat occurring within 10 minutes of the start of the event, but takes a lot of the guesswork, suspense, and maneuver element out of it. In this first case, we’d use the town at A3 (currently Bishop). It has two Knight spawn points within a couple miles of there, but separated a bit from each other. The Allies would spawn on the base and be given a 5-minute head start to reach the town; the Germans would spawn at either or both spawn points to the east and north east of the town. The thing is, this set up would likely result in a set-piece battle, with the defenders simply entrenched in the town and the attackers assaulting these prepared positions. It certainly limits the attackers options, as one of his spawn points is actually within visual range.
The second set up option is to pick an airbase with a town (to play the part of Bastogne) that has no enemy spawn points nearby, and make the German forces spawn at their own base. This would result in, on average, an hour drive to reach their objectives. However, it would be a tactically more interesting situation, since the Allies could actually send out scouts to locate them, set up ambushes, attack and retreat, i.e. mobile warfare. The Germans for their part would be free to do the same, with more freedom to select their routes to target to take advantage of terrain. It would certainly last longer this way.
In the end, the best choice will depend on how many people show up. If we get a small number (twenty or less), option 1 is the better choice to insure everyone sees actions. If we were to get a larger number, then option 2 becomes viable. While the drive to target is around an hour for the tanks (half that for the M-3s), action would likely occur within the first half hour – this assumes the Allies come out to meet the Germans.
Any thoughts?