I am not sure why most players dont understand that the CT is a simple furball arena. Most players depart oposite fileds, meet in the middle and shoot it out untill death. Even with this type of fighting, most of the time the arena appaers to be balanced. The players really do call the shots, they just dont know it.
The CMs add/remove planes only if one completely dominates the other. If the players use a much faster airplane to turn fight a slower turn fighter and die, thats thier fault. Because this happens, the CMs will allow those planes to fight. Lets take the current plane set with the Bf109G-10. It is faster and can out accelerate anything when it gets in trouble and get away but it is still in there. The F4U-1 dominates the A6M5b but can not out accelerate it when it gets too slow but yet the axis players ***** about it. Again I refer to the stats on how the game is played. Right or wrong, its how the pilots fly them. The stats dont lie. In my last P-38 post the stats turned around but was still rather close. The pilots begain using it the way it should be used. In recent past PTO set-ups which included the F4U, it did not dominate due to the way it was being flown much like the P-38 and Bf109G-10. Here are the stats for December 2003. Although not flown much the final results were even.
F4U-1 has 56 Kills of A6M5b
A6M5b has 65 Kills of F4U-1
It doesnt matter who flew more sorties to get the kills, the kills are even.
July 2003:
F4U-1 has 54 Kills of A6M5b
A6M5b has 41 Kills of F4U-1
Sept 2003
F4U-1 has 61 Kills of A6M5b
A6M5b has 56 Kills of F4U-1
June 2003
F4U-1 has 12 Kills of A6M5b
A6M5b has 18 Kills of F4U-1
Even the F4U1-D had the same basic stats. The F4U dominates only in speed and firepower, once slow, its toast unlike the Bf109G-10 vs current allied planeset.
AS long as allied pilots give you axis guys a target, you just cant complain...the stats prove it.