Author Topic: 2 Questions on ammo-load and ships  (Read 264 times)

Offline Purzel

  • Copper Member
  • **
  • Posts: 177
2 Questions on ammo-load and ships
« on: August 27, 2000, 08:07:00 PM »
Hey Folks!

I've got 2 Questions:
1: e.g. i load up a 47 w most ammo-loadout for mgs - will the spent ammo be reduced from weight, so when i spent ~1400 rounds will the aurcraft behave just like the aitrcraft with little ammo-loadout?

2: When (If??) ships are introduced - will they be controllable , by that useable as portable airfields?

OK, thats it for now, thx  



------------------
CU

Purzel

Offline -raxx-

  • Copper Member
  • **
  • Posts: 133
2 Questions on ammo-load and ships
« Reply #1 on: August 28, 2000, 12:07:00 AM »
Purzel,

1) Not much difference.  The extra guns in the wings add to the weight/inertia.  You would have to fire as much ammo plus the weight of the extra guns in ammunition before seeing any change.  Does anyone know what the weight of a .50cal machine gun and a .50cal round is?

2) I'm just waiting to see what happens with ships as the only people who really know are in Texas.  I'm assuming Aircraft carriers similar to Warbirds but with a realistic scale to the flight decks.  Stearing could be simple using the mission editor but I'm not writing the code =)

It would be nice to have an invasion fleet of LCT's and LST's to put the tanks out and storm the beach head, but I would rather have a plane set that matched a scenario first.  For example the current planset needs a Hurricane, (+Hurr II), Bf110, Spit 1, Ju-87, Dornier-??? and He-111 to complete the Battle of Britain set.  A Pacific set needs many aircraft, (P40, SBD, TBF, F4F, F6F, B25, Betty, Val, Ki61, Oscar, Ki84 to name just a few).
Fortress Germany needs a few German aircraft, (Dora, Me163?).
I'm not familiar with the Russian front in WWII but it has to be missing several aircraft and tanks!

I know everyone has their favorite plane but I think a tighter focus on playability should be made now that the terrain editor is available.

Spotcha in the Air

Offline Purzel

  • Copper Member
  • **
  • Posts: 177
2 Questions on ammo-load and ships
« Reply #2 on: August 28, 2000, 05:40:00 AM »
Hey raxx  

Thx, for first - about the ammo i know now.

Well with the ships - just lets see. But i agree at least as far as torpedo-bombers are concerned. If u cant torp a ship - how will u be able to take it?

Laters

------------------
CU

Purzel

Offline flakbait

  • Silver Member
  • ****
  • Posts: 867
      • http://www.worldaccessnet.com/~delta6
2 Questions on ammo-load and ships
« Reply #3 on: August 28, 2000, 06:06:00 AM »
Weight for the M2HB? Not a prob:
85 pounds [38.22 kg]

This is the modern M2HB though, not the short-barreled version. As for the weight of a complete .50 caliber round [12.7x99mm] I'm not sure. I know a single FMJ round weighs 650 grains, which works out to be about 2 ounces just for the bullet. So for a belt of 100 rounds, the weight might be as heavy as 20 pounds or more.

Figure 425 rounds per gun for a P-47D full-up, and the total weight of guns and ammo is around 1,360 pounds. This is my best guess, nothing more. So by blowing 1,400 rounds, you're actually causing the aircraft to lose about 280 pounds. One Hell of a diet huh! With a 280 pound difference in weight, the aircraft might handle just a tad better. But you've got to consider the 680 pounds of nothing but guns, plus the 400 pounds of ammo left.

All in all, I'd say it would roll a bit better after blowing off 280 pounds. But don't forget about those 540 pounds still in each wing.


Flakbait
Delta 6's Flight School

Offline Replicant

  • Gold Member
  • *****
  • Posts: 3567
2 Questions on ammo-load and ships
« Reply #4 on: August 28, 2000, 07:27:00 AM »
Hi

I think HiTech said that there will be a couple of controllable ships - sounds like there will be other ships but not manable.  HT did mention that some turrets can be manned too - guess in the same sense as a B17.

Regards

'Nexx'
NEXX

dbcooper

  • Guest
2 Questions on ammo-load and ships
« Reply #5 on: August 28, 2000, 07:12:00 PM »
  1.NO 2.YES