Originally posted by Fauxbra
tell me what CT nirvana is to you. And also please post a list of Rules of CT Edicate for us Dweebs
Etiquette has nothing to do with it, really. More a common sense thing.
If someone is porking the FHs or captures one of two fields where 70% of the players in an arena are upping and having fun dogfighting from (and it happens to be a pretty good position to get back into the fight in less than 10 minutes from) ... and is asked to go bomb/capture a different base ... and the porker/grabber responds with "derrrr ... the game is all about capture and all you guys wanna do is furball." ... then perhaps that player has social issues.
There's generally usually a dozen or more other bases he could pork/capture on the map if his goal is really to play "RISK" ... and that's fine by me. Hell, if he want's to ignore requests from other players and continue to pork capture wherever the big fight is, that's fine too. It'd be nice if the other players on his side balance things and come over to shoot him down repeatedly until he figures his solo campaign isn't gonna accomplish much other than his getting killed alot (if indeed his side is has numbers. If it doesn't- he should be dying alot as it is). Of course .. on some maps he may just hop to a near shore battery that has range and angle and shell the other base to pieces. LOL I've seen that too.
As far as organized missions are concerned. Fine by me. If a squad or an entire side decides they want to destroy/capture a place - sounds good. But it seems like it would be boring as hell if that squad/side didn't have a fair amount of opposition during the mission. That's why I'm all for mission nights that involve both sides planning a strategy and carrying it out .... and coordinating it, to some degree, with each other. If we want surprise involved then allow for some lattitude and flexability in multiple targets. It's fine to keep the other side hopping and guessing ... when there
is another side, that is.
But no ... there's no written rule or implied guideline to follow. Players do what they must. Some out of fun. Some out of frustration. Some just to be jerks. So no rules of etiquette per say. Just some risk of p|ssing off others who
may have the skill, foresight and desire to make that player's life a little more miserable than it already is.
As far as what "CT Nirvana" is .... or more appropriately .... what specifically makes it more appealing than the MA (since player actions often mirror one to the other) - it should be obvious: a better chance for immersion. The sides and terrains are set up to portray historical or alternate-historical settings that don't involve Spitfires dogfighting Spitfires over an alien planet (No .... the Gobi desert doesn't count as an alien planet
).