Well, no offense, but I don't think we need hundreds of bombers to level a city for our needs.
First. Change the rules of the game ALOT.
Carpet bombing yes, but not on the scale that there really was. One, two, or three plane formations.
Change it from multiple, indivdual buildings to one very large, very important target. Have that target very strong, requiring multiple tons of bombs to destroy, that repair any partiall damage (damaged, on fire, but still standing and operating) within a very, very short time period. That "single bomb and return a minute latter" tactic will be the WRONG thing to do. Drop all the bombs all at once and kill it outright. One drop and the target is done. RTB.
The difficulty sould be the bombsighting. Have variables in the bombsight you need to set in. Wind. Direction of wind. Speed. Altitude.
The down side is you spend all this time getting to altitude, getting to the target, but dropping the bombs is over in one run. It takes some of the fun out of it to spend so much efort and time on a thing, only to be over in a flash.
One other point. Have major ground targets being knocked out announced across the arena and the name of the bomber pilot attached. Give that player bragging rights just like figher pilots get. One thing I have noticed is, well, that the bombers are NOT noticed. Give them their due. Make them feel like they are active in the forfront, not doing things in the hidden sidelines.
HOST: Factory complex 'Duetchburg' has been destroyed by Hans.
Now people know you've done something and where you did it. Your a hero. They can now plan accordingly.
Hans.
[This message has been edited by Hans (edited 12-28-1999).]