Author Topic: A thought about suicide porker (variable downtime)  (Read 645 times)

Offline beet1e

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A thought about suicide porker (variable downtime)
« Reply #15 on: March 24, 2004, 10:34:13 AM »
Quote
Originally posted by DREDIOCK
Question,- How many Rooks,Bish or knights does it take to fix a lightbulb?

Answer- NONE they'd all rather just sit in the dark and whine about it
ROFL! :rofl

Offline Saintaw

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A thought about suicide porker (variable downtime)
« Reply #16 on: March 24, 2004, 12:14:51 PM »
OMG, Straffo has a good idea, everyone... run to your closest shelter NOW!!! :D
Saw
Dirty, nasty furriner.

Offline Adogg

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Dreidlock has a good point...
« Reply #17 on: March 24, 2004, 01:06:28 PM »
I agree suicides are annoying.  Especially when on porking missions, but even these bozos aren't the problem. The real issue is base defence.

I fly as a Bishop and last night I witnessed some pretty horrific base defence.  Partially that's because I'm a pretty horrific pilot, but at least I was there. So were a few others (far better pilots) who were willing to get killed in the name of base defence. Overlag, just to name one. Wegaman, to name another.

No enemy went unharassed even if we lost to superior numbers.  

My point is that sometimes we are too lazy or concerned about k/d ratios to jump into a disadvantageous fight.

Someone might argue that we we're ignoring the larger picture by focusing on our small part of the front, but keeping enemy fighters tied up is a strategy as well, especially if they get stuck trying to take one base, or a series of bases then you win by using up their play time.  Eventually they will log/get bored and cease the attack.

Base defence. Suicides can't get near a target if there are defenders.

Offline CMC Airboss

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A thought about suicide porker (variable downtime)
« Reply #18 on: March 24, 2004, 01:21:09 PM »
A point to consider:

If a legitimate non-suicide dive bomb attack ends in a death after a taking damage, they would be penalized under such a proposal.  Example: Ack takes out an elevator and prevents a normal pullout from a dive.

On the other hand Lancaster, B-17, and B-26 dive bomb attacks should all be termed as suicides.  Killing one's-self after dropping bombs puts you right back in the tower, ready for another mission.  This effectively doubles the sortie rate and amount of ordance that can be delivered in a given time period.  The loadout is not trivial, especially for the Lanc.  For this ability to game the game, there should be a penalty.

MiG

Offline kj714

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A thought about suicide porker (variable downtime)
« Reply #19 on: March 24, 2004, 01:45:48 PM »
I don't think any theory that says "If you don't play my way, you don't get to play" is ever going to make it. You pay, you play, your way.

Offline DREDIOCK

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A thought about suicide porker (variable downtime)
« Reply #20 on: March 24, 2004, 03:14:19 PM »
Try being a knight on sunday nights when rooks can have up to twice as many as the knights and bish combined And you will never ask that question again.

Hoards come in like a giant plague of locusts in almost biblical proportions. nothing can stop them and they just keep comming and comming and comming devouring everything in their path and steamrolling bases with ease reguardless of how many try to defend cause they almost always work with at least a 4-1 advantage. they usually work away from the furball crowd untill they have taken so many bases even the furballers cant avoid em. by then even that doesnt help cause most people have logged off out of disgust.

Quote
Originally posted by straffo
1st : what is a hoarder ?

 

I don't see a strike as succesfull if I don't surviver the bombing.
For me it's a waste.
Imagine the following
It can be a simple progression like Sn = 2nē

Survival Time : Target Downtime
1 seconde     : 2 secondes
2 seconde     : 8 secondes
3 seconde     : 18 secondes
4  seconde    : 32 secondes
etc ... topped at 15 minutes

The more you survive the more you have impact.

 
Fuel is in general not my target with exception of the contra "vulcher" mission when I'm in general alone in an area full of enemy and when the field I wanted to use is below 25%.

In such case I generaly up a Niki to kill some milkrunner and have fun seeing the complain on ch1 then I'll break their legs by killing the fuel of their base.

That's not strategic ,it's more a "if you piss me by not fighting and milkrunning I'll piss you too' :p
// edit can't count and can't manage the tag correctly today :) [/B]
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline dedalos

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A thought about suicide porker (variable downtime)
« Reply #21 on: March 24, 2004, 04:39:17 PM »
is  HavocTM going to post in here or what?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline straffo

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A thought about suicide porker (variable downtime)
« Reply #22 on: March 25, 2004, 01:35:37 AM »
Quote
Originally posted by DREDIOCK
Try being a knight on sunday nights when rooks can have up to twice as many as the knights and bish combined And you will never ask that question again.

Hoards come in like a giant plague of locusts in almost biblical proportions. nothing can stop them and they just keep comming and comming and comming devouring everything in their path and steamrolling bases with ease reguardless of how many try to defend cause they almost always work with at least a 4-1 advantage. they usually work away from the furball crowd untill they have taken so many bases even the furballers cant avoid em. by then even that doesnt help cause most people have logged off out of disgust.

Ok I understand what an hoarder is :)

Even being rook myself I've never seen the hoarder working.
Being European at the time the hoarder are up I'm either already sleeping or on the way to work
« Last Edit: March 25, 2004, 01:41:25 AM by straffo »