Author Topic: B19 Master bugs list  (Read 492 times)

Offline flakbait

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B19 Master bugs list
« on: March 30, 2004, 01:48:08 PM »
F4F rolls too slow

Fw-190F8 rolls too slow

Bomber gunsights block tracers, smoke, dust/water hits

Ostwind gunsight blocks tracers, smoke, dust/water hits

PzIV/Tiger main guns block tracers, smoke, dust/water hits

IL-2 needs excess rudder trim for takeoff

Il-2 bomb bays are transparent when viewed from below

C.205 rolls too slow, needs full right aileron trim for takeoff

Bump-mapping is NOT disabled, at least for ATi vid cards

Takeoff autotrim is not set properly for any aircraft

A6M2 rolls too slow

Bf-109 F4/G2 have no landing gear lights

Bf-110C4 muzzle flash nearly whites out cockpit

C-47 external view centered on #2 engine

D3A flaps animated in reverse: flaps deploy UP instead of DOWN

Trains display large black plates above and below the cars at certain distances

Me-262 rolls too slow

FM-2 rolls too slow

Hurri IIC/D rolls too slow

Hurri IID 40mm guns fire 4-6 shots for every trigger press

Hurri IID boost gage needle swings off the gage

Ju-87 rolls too slow, flaps animated in reverse ala D3A

Ju-88 bomb bay transparent when viewed from below

Ki-67 external view centered on #2 engine, tail section transparent when looking through the tail gun

Lanc external view centered on #2 engine

M8-LTVA4 have no main gun sight, .50 cal model and firing positions offset from center

M-16 has no visible gunsight, blocks tracers, smoke, dust/water hits

Mossie has excess adverse yaw

Spit Mk IIC WEP sound has too much of a pitch jump

Spit Mk V WEP sound has too much of a pitch jump

Spit IX rolls too fast

Spit 14 causes lock-up and crash when selected in hangar

Ta-152 too much adverse yaw, IAS needle frozen at zero, turn-bank indicator swings off the gage

Fw-190 A5 turn-bank swings off the gage

Tempest gunsight is black instead of yellow

Yak-9T can't takeoff even at full throttle

PzIV/Tiger HSI and compass blank

LVTA4 turret displays 3D artifact when rotating in the main gun seat

PzIV/Tiger main gun sights recoil with the gun



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Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High
« Last Edit: March 30, 2004, 01:53:31 PM by flakbait »

Offline flakbait

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B19 Master bugs list
« Reply #1 on: March 30, 2004, 06:10:41 PM »
Manned AA guns fire at 240 rpm regardless of caliber. Field guns, 5" guns, 40mm guns; all fire the same round at the same rate.

None of the 5" guns has either a sight or the ability to switch ammo types.

Ship shadows let you see through the ship.

Transitions are causing some really weird visual artifacts on the terrain. At several points I could see patchy sky through the hills.

Enabling Transitions causes an FR strike below 2,500 ft. With it: 19-22 FPS. Without it: 25 FPS. Climbing above the cut-off point for terrain clutter does give a very slight FR increase with transitions on. Seems transitions are being applied to ground clutter.

With transitions disabled you can see tree clusters through some hills. Most notably around any river.

Approach the northern-most city from the near-by medium field in any GV. Keep an eye on the hills to your left: you'll spot a flipped terrain poly complete with terrain texture as you drive towards town.


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Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High