"Westy, you've had the opportunity to make a cogent argument on the subject and to debate the validity of my points if you desired. To duck that and then come back later to snipe from the sidelines is just lame."
I missed the opportunity you described as I did not read that topic again till this morning. Regardless of that my reply was intended as humourous sarcasm based on multiple years here participating in realism discussions and reading the scant replies and comments on "realims" by you and HiTech (more so HiTech). Especially the recent topics which banana had started which received short & ambiguous, if not just plain negative, replies.
Going back now to the topic Vulcan topic I see where I could have debated engine managment points but I'd not come back to that topic as I just don't read and post as much as I used to.
And debating the points of "what could have been" and "what should be" won't change my opinion that "flying" a simplisticly modeled WWII aircraft at full bore throttle, from start-up to stop, in the AH environment complete with billboard icons and AWACS radar is anything but realistic let alone something that resembles what was experienced in WWII.
The AH "FM" and graphics have always been top notch IMO but what's been missing (for me anyway, but I've seen that many others think the same) has been the immersion of "piloting" a WWII airplane and in an environment in which the real pilots experienced combat in WWII.
...start your engine, shove the throttle to max and fly around till your shot down or land because they "could have" really done that? All I can do is shake my head.
I've not tried AH-II since beta 1 or 2 so maybe the new fuel system will help. Maybe TOD will also.
I'll refrain from sniping and adding my comments based on my AH-I experience from here on out.