I've noticed an awful lot of suicidal F4U's online recently. It seems once the base capture idea takes a grip all we see is wave after wave of suicidal pilots diving in to hit (often) just a single target. So, I took me up an F4U (non-c) and attacked the rook fleet. Three out of four times I got through to sink the cruiser with just a single hog. Too, I found you could de-ack a field with as few as two hogs. Now, this seems a tad too easy for me.
HTC could you revisit this and think things over again? I know the idea is to have fun, but what about the defenders? It should take just a tad more effort, IMHO. Things are so easy now that field captures are a milkrun! Well, okay. A milkrun in the absence of defenders, but even so... suicide? Is this what we've come to?
Too, I would like to see more control added to the fleet. It's very, very hard to guide the fleet in combat. It's very, very hard to guide the fleet from the tower (near coast lines)! Once the CV gets sunk, the fleet should carry forth, too. I think the enemy should have to sink the cruiser too, and it would be nice to have a bigger fleet as well.
Just my two cents.
Unlike the dark side, I see wisdom in the maps that we have. I like the fleets in the islands and mindanao maps, and gv's in the giant lake map. I'm still undecided about the baltic, but I'm working on it!

Hmm, how best to adapt all of the above?...
