Author Topic: B23 bugs  (Read 546 times)

Offline flakbait

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B23 bugs
« on: April 15, 2004, 05:04:43 AM »
GV/AC + pallets sometimes vanish under the hangar floor or are missing polys. Changing to another field resets it and all become visible again.

Me-262 nose viewed from head-on shows some really odd lines, like polys that haven't been removed or exagerated panels.

Me-262 wing slats have a very visible gap above and below the slat. Also, the right aileron is pushed out from the wing enough to show a visible gap.

Me-262 engine nose bullets did NOT rotate with the turbine compressor blades. They were stationary during all operations. The aft engine bullet moved 8 inches in or out depending on speed.

Runway still flickers, though not NEARLY as bad as it was. The only flickering I saw happened while looking around either with my stick's hat or while rotating the B-17 #5 gun.

Clipboard fly-out menu under stick mapping blocks the first few letters of the mapping list. Suggest moving the fly-out menu a few hairs to the left when fully out.

Ju-88 right-rear gunner's window isn't fully set in place. Swing the gun full right and you'll see the big gap between the window and the frame.

Changing anything on the graphics menu and hitting OK causes a white screen. I had to Alt-F4 out and restart the game after staring at it for two minutes.

B-17 #5 gun position, right cheek gun snags in the mount. #6 waist gun does the same thing. #7 waist gun has no muzzle flash.

LTVA4 .50 cal sound source is behind the gun when facing forward. Also, this gun has no tracer trails for some reason. Would it be possible to use a mobile sound source instead of a fixed one?

B-26 pilot-controlled nose guns white out the cockpit when fired. Please get rid of this!

CV single 5" gun has no sound and the sight recoils with the gun.

CV twin 5" gun has a double muzzle flash. When the left gun fires, there's a flash from the muzzle and a second flash that faces forward. The right gun does not have this problem.

CV shadow lets you see through the ship.


Side note: LTVA4 does work going between water and land. I drove into the water from the beach five times, and drove back on the beach five times. No hiccups!


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Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High

Offline hitech

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B23 bugs
« Reply #1 on: April 15, 2004, 10:25:48 AM »
Flackbait, what video card?

And at the bottom of the info display there is line like w=1 exctera, can you give me those 4 settings?

This has to do with the poly flicker stuff.

HiTech

Offline flakbait

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B23 bugs
« Reply #2 on: April 15, 2004, 10:38:33 AM »
Radeon 9200 128mb w/ Cat4.3 Dx 9b

T=1 ZB=1 ZS=1 W=0


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Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High

Offline bozon

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B23 bugs
« Reply #3 on: April 16, 2004, 03:15:22 AM »
I get the flickering runway during takeoff as well, but only in forward view.

Geforce II 32Mb, latest drivers, directX9b

Bozon
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline bozon

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B23 bugs
« Reply #4 on: April 16, 2004, 03:31:55 AM »
correction, i get this in all views. the runway flickers green in a rectangle around the plane model.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs