Author Topic: Beta 25: Z-buffer sorting problem  (Read 279 times)

Offline Shiva

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Beta 25: Z-buffer sorting problem
« on: April 24, 2004, 09:44:08 PM »
There are a number of interesting problems with Z-buffer sorting for ground objects:



and



There are also some similar problems with ground objects from the sky; for example, the town plane can display in front of or behind an intervening terrain rise, depending on whether or not you have zoom turned on.
« Last Edit: April 24, 2004, 09:46:39 PM by Shiva »