Here's a fun one. Trees are blocking roads in some places, namely near bridges. When you see a tree branch hanging over the bridge ramp by a mere 3 feet you can't pass by without getting kicked in the air. The first time, N of A21, I was able to get bounced
on the branch so driving off wasn't a problem (LMAO). The second time I got pitched sideways, bounced off a near-by tree, and barrel rolled up under the bridge! HT, I'd suggest you eyeball tree placement a bit more carefully in the future. Or give the tree canopy a transparent collision value for GV's so this doesn't happen. It's funny, but annoying at the same time. I'd also suggest you reduce the bridge ramp angle somewhat, as it is a bit steep.
Still getting CTD on occasion. I was able to play for about 15 minutes, and then AH2 dumped to desktop without any error message. On restarting AH2, I was able to play for an hour or so before quitting.
Object placement is somewhat of a joke. I saw a road snaking up the side of a hill with a bridge positioned on a 60º slope! You might want to create a self-leveling roadway that is always fairly level regardless of the terrain. Trying to get a GV to stick to the road on some of these slopes and road angles is a pain. If the terrain has a hill with a 54º rise, and a road running up the slope, the road shouldn't be stuck to the hill like a refridgerator magnet. It should sit horizontally flat with a vertical rise using switchbacks to snake up the hill.
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Flakbait [Delta6]
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