Author Topic: Why AH sucks  (Read 3879 times)

Offline Fury

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Why AH sucks
« Reply #30 on: December 30, 2000, 08:00:00 AM »
I forgot to add, about otto:  I would much rather empty my own guns on my bomber, than have some otto empty my guns taking crappy shots.  I'll take a butthead human over a god-like otto any day -- I can't recall any sim that is happy with the performance of otto gunners.

Fury

Offline Westy

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Why AH sucks
« Reply #31 on: December 30, 2000, 08:17:00 AM »
 I think most who replied missed the one big question that comes to mind and that it why the fediddle does anyone care what Lizking aka "Gadly" thinks about AH?

  -Westy

Offline 1776

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Why AH sucks
« Reply #32 on: December 30, 2000, 09:19:00 AM »
Ok, here's the real question: What is the MA really set up for?  Realism, I think not.  The MA is a place to hone your skills in all kinds of AC and have a place where you learn at the expense of realism.  It's an interactive arena where all AHers mingle.  It's not meant to be anything near "real".

HT,Pyro, what are the goals of the MA?  What is your thought processes regarding the MA?
What should AHers be taking away from the MA experience?

I have a feeling that the scenarios are more like real life as all the tweaks can be used to set up an arena in a more realistic fashion.

Offline pzvg

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Why AH sucks
« Reply #33 on: December 30, 2000, 09:25:00 AM »
He asks questions, True he does so from a confrontational stance, but We should try to answer the man, you know, resolve the issues.
As for the "beating your hairy chest,who the hell are you to be arguing with us Gawds of simdom" (tm)
Who, exactly, the hell are you?
(go ahead, impress me)

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pzvg- "5 years and I still can't shoot"

whels1

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Why AH sucks
« Reply #34 on: December 30, 2000, 09:54:00 AM »
actually, in flight dot dar doesnt do anything for me, i just use the bar counter
to know where the enemy is.  i could care
less about dot dar.

people who thing inflight Dar is bad, need to get a life. more important thing to worry about in the sim then Dar coverage.

whels
 
Quote
Originally posted by funked:
#1 is a huge issue.  SA in AH involves reading the in-flight radar to find local numerical advantages.  That's got absolutely nothing to do with WW2 air combat.

Inflight radar should be disabled.  The sector bars are quite sufficient to "find the fight".

[This message has been edited by funked (edited 12-29-2000).]


whels1

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Why AH sucks
« Reply #35 on: December 30, 2000, 09:57:00 AM »
and by the way Radar was used by all sides
in WW2, England used it to see  incoming raids on england, alt,, direction, and heading was gathered. US had Dar at Pearl Harbor and saw the incoming cons were b17s
from the US mainland. heck there was even chaff to fool radar in WW2.

Whels
 
Quote
Originally posted by Gadfly:
The nods to gameplay that I mention versus the nods to gameplay that I don't, are somewhat optional, or at least optimal for our tech level.

Icons-Tech level, not much can be done here.
 
Laser Norden-I have done the math, and there is no better way to do it at this point.  

GPS map- VFR and DR is not possible with the current tech level.

Engine management-Why simulate the boring, repetitive, and annoying parts of flying, like random mechanical failures and bad weather?
 



whels1

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Why AH sucks
« Reply #36 on: December 30, 2000, 10:08:00 AM »
my ideas on Dar for arena.
if ur in the tower u get all dar coverage at 1 time  in ur land.

in flights u only get dar info from bases close to u   IE 2 secotors from current position.  

friendly dots n counters everywhere.

enemy counters/dots only within 1 to 2 sectors of a friendly base.


kill main dar, Dar info update SLOW like every 5 mins instead of continuously.
why no dar at all, cause command would still
be getting enemy movement info from ground
watchers but alot slower.

kill a base Dar u create a hole in the defence dar net.

If ur under 200 feet no dot dar,
under 75 feet no dot or counter dar.

just a few ideas

Whels
 
Quote
Originally posted by SKurj:
I'll bite....  but only on the radar issue..

I think sector markers need to be rethought now with 1.05
Finding a fleet now is easy, see the sector bar increase as planes takeoff, you know what sector the fleet is in, and from there its real easy to find.  (i just learned that u can find any fleet in the maproom...)  I think that sector markers should not be available if outside friendly territory or friendly influenced territory(friendly CV) dots... sure they should be as they are now for gameplay sake.

Remember we are talking the MA now, the DAR becomes a non issue for scenario's.  Perhaps once the player base has grown HTC can try some test arenas with no dar, and the illeet stuff, but I think we would see a small yet dedicated group in the no con environment, yet a big happy whiney furball in the MA..

AKskurj


loser111

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Why AH sucks
« Reply #37 on: December 30, 2000, 10:37:00 AM »
Nice "hook"  i bit.  Valid points all around (more or less) but i think the one thing that is being ignored here is that this is a GAME!!!! sorry but it's true.  And this being the case, it was made to make MONEY .  I totally agree with less acurate radar, more compass and clock flying etc.  BUT...that is only because i, like some others, have being playing for quite some time and could prolly get from field to field on instruments alone.  
   This is a far cry from my first days playing aces high.  I, like every single one of you, had enough time getting off the ground, remembering keystrokes, learning the different views and the list goes on...
   I guarantee many of us would not be here if we had to fly around blind with a black and white map taped to our desks and no radar when we first started playing aces high. We would have been so frustrated and disouraged we would have packed her in.
   So i think htc may have to sacrifice realism and other issues (such as maps and radar) that so bother us more "veteran" players for ease of gameplay and "what's that????" FUN for all, from first day newbie to beta tour pilots.  After all htc needs all the gamers they can get, not just a handful of "aces" who have themselves convinced that they could fly the real thing. (sans radar and "lovely clipboard" of course.)
   Otto is dumb, i wouldnt fly buffs if i didnt get to gun my own plane.

Loser


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Offline Brazos

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Why AH sucks
« Reply #38 on: December 30, 2000, 12:16:00 PM »
Lizking,

I'm with ya in spirit, but AW, WB, FA and AH all use radar's magic maps in the main arena. That's not your favorite type of arena, ya sound more like a scenario guy. The main is for the masses though, and they don't want to hunt for a fight. If HTC dropped 'dar, the players would get bored and leave in hordes imo.

AH's gunner gameplay is vastly superior to WB's experiment with otto. Buffs and fighters both have a chance to win, it's up to the players and thier aim. If HTC adds multiple buff gunners it will be perfect, and angry otto threads will still be brewing in AGW.

It's all about the gameplay really. Fantasy arenas need to be loose, quick and fun. You and I would enjoy a revolving scenario with no magic map, wind, axis vs allies terrain and equipment. We've got the tools now. I'm sure some CM's are cooking as we speak. Midway Baby!  

Cya up...Braz

Offline 54Ed

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Why AH sucks
« Reply #39 on: December 30, 2000, 12:33:00 PM »
While the MA was down last night, a few of us wandered into the North Africa terrain to fly the time away.  We all had the same thought ... "hey, bag the MA, wouldn't it be cool to have carriers and stuff in here!"

I personally think an MA composed of historical theaters, changed on a bi-weekly basis, is an idea whose time has come.

-lazs-

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Why AH sucks
« Reply #40 on: December 30, 2000, 02:34:00 PM »
westy has a point..   I didn't care what liz thought when I was watching him try to screw up WB's.
lazs

funked

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Why AH sucks
« Reply #41 on: December 30, 2000, 02:52:00 PM »
How about we discuss the posts and not the posters?  I.e. issues instead of personal attacks.

Offline Gadfly

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Why AH sucks
« Reply #42 on: December 30, 2000, 06:30:00 PM »
Sorry, I couldn't reply all day, I had inventory.  That REALLY sucks.


Downtown-Actually, the sector counters are a good idea, but combined with pinpoint radar they remove too many fun aspects from the game.  

My problem with the clipboard map is that it is not detailed enough, it can not be zoomed to a usable resolution and it must be re-zoomed every time you close the clipboard.

I use a timer and plotter on paper maps, but I want to be able to query my navigator to find my exact location(ala WB F1 map).  This is very important for bombers, but not really for fighters.

Otto can be coded however you want it.  It is just as easy to make him miss as it is to make him hit.  Note that I don't use otto for protection; it is more of a warning(except when my eye is in the norden, then I want some protection).  I man my own guns and I can kill you.  That is not the issue.

Fury-why does otto on a plane suck, but not on the ground or a ship?  And as stated above, I man my own guns and am good at it.  I do not want to lose this option, but I want to be able to concentrate on my primary mission, and let otto warn me.

Westy-I'm still ignoring you.

1776-Honing your skills by using inflight radar is not a good idea.  By that same token, the MA should have EZmode flight, etc.

pzvg-I know your question was not directed to me, but I will give you my "creds", if for no other reason than to answer the ignored one:

I have been flying box sims since 1986, and using and programming personal, mini and mainframe computers since 1979.  I have only been flying online sims for 2 and a half years, once the cost vs the return met my criteria.  Warbirds is my home ground, and I fly with several squadrons, including one that flies only historical missions, usually using paper maps only.  I fly almost every SL and every major event, and make as many S3's as my schedule allows.  I was invited, and accepted, an offer to join the WB CM staff, which is the single most gratifying experience of my online career.  I have designed and run a few small events, that seemed to have be enjoyed by the participants.  I have flown AH since day one of the AH beta, just a few sorties per release, and have maintained an account for 6 months of that period, including a current one.

Whels1-Radar was used, but it was not remotely similar to AH radar, nor was it installed in more than a few planes.

Loser111- It is a game, no question, but in that all inclusive genre, there is a small subset called "simulations".  Perfect simulation is not possible, or desirable, but that is no excuse for things like inflight radar.  There are just as many people, if not more, who will fly without inflight radar as with, I tend to believe.

Brazos- You are right, of course, I hardly fly in the WB MA, BUT AH has this nifty mission planner, see, so I can fly actual, planned missions in the AH MA(if it weren't for the lack of a good map and the impassability of a surprise attack)!

Laz-We disagree on what we want in the game, but I have always respected your opinion, if not your stance.  How you view mine is out of my hands.


I would like HTC to clarify the point and direction of this game; it has always been my belief that this company was trying to develop the best, most accurate flight simulation, not a flying game.  Again, if that is their intent, I have no issues with that, or anyone that wants that, but I do not.

Offline jihad

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Why AH sucks
« Reply #43 on: December 30, 2000, 09:34:00 PM »
My problem with the clipboard map is that it is not detailed enough, it can not be zoomed to a usable resolution and it must be re-zoomed every time you close the clipboard.

 You need to right click on the + and -,it will stay at that zoom until you change it or exit the game.

loser111

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Why AH sucks
« Reply #44 on: December 30, 2000, 09:57:00 PM »
thx for the reply gadfly, but my main point is that not everyone rules as much as you (no offense intended) and needs help,(eg newbies, lots of newbies) otherwise they would lose hope and interest and bugger off, money out of htc's pocket.. and we all know that would only hurt us all.

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