Sorry, I couldn't reply all day, I had inventory. That REALLY sucks.
Downtown-Actually, the sector counters are a good idea, but combined with pinpoint radar they remove too many fun aspects from the game.
My problem with the clipboard map is that it is not detailed enough, it can not be zoomed to a usable resolution and it must be re-zoomed every time you close the clipboard.
I use a timer and plotter on paper maps, but I want to be able to query my navigator to find my exact location(ala WB F1 map). This is very important for bombers, but not really for fighters.
Otto can be coded however you want it. It is just as easy to make him miss as it is to make him hit. Note that I don't use otto for protection; it is more of a warning(except when my eye is in the norden, then I want some protection). I man my own guns and I can kill you. That is not the issue.
Fury-why does otto on a plane suck, but not on the ground or a ship? And as stated above, I man my own guns and am good at it. I do not want to lose this option, but I want to be able to concentrate on my primary mission, and let otto warn me.
Westy-I'm still ignoring you.
1776-Honing your skills by using inflight radar is not a good idea. By that same token, the MA should have EZmode flight, etc.
pzvg-I know your question was not directed to me, but I will give you my "creds", if for no other reason than to answer the ignored one:
I have been flying box sims since 1986, and using and programming personal, mini and mainframe computers since 1979. I have only been flying online sims for 2 and a half years, once the cost vs the return met my criteria. Warbirds is my home ground, and I fly with several squadrons, including one that flies only historical missions, usually using paper maps only. I fly almost every SL and every major event, and make as many S3's as my schedule allows. I was invited, and accepted, an offer to join the WB CM staff, which is the single most gratifying experience of my online career. I have designed and run a few small events, that seemed to have be enjoyed by the participants. I have flown AH since day one of the AH beta, just a few sorties per release, and have maintained an account for 6 months of that period, including a current one.
Whels1-Radar was used, but it was not remotely similar to AH radar, nor was it installed in more than a few planes.
Loser111- It is a game, no question, but in that all inclusive genre, there is a small subset called "simulations". Perfect simulation is not possible, or desirable, but that is no excuse for things like inflight radar. There are just as many people, if not more, who will fly without inflight radar as with, I tend to believe.
Brazos- You are right, of course, I hardly fly in the WB MA, BUT AH has this nifty mission planner, see, so I can fly actual, planned missions in the AH MA(if it weren't for the lack of a good map and the impassability of a surprise attack)!
Laz-We disagree on what we want in the game, but I have always respected your opinion, if not your stance. How you view mine is out of my hands.
I would like HTC to clarify the point and direction of this game; it has always been my belief that this company was trying to develop the best, most accurate flight simulation, not a flying game. Again, if that is their intent, I have no issues with that, or anyone that wants that, but I do not.