The V1 could be a great part of an England scenario. Here's the idea, you define 2 'alleys' where V1s will be flying through as well as define roughly where the launch sites should be.
The scenario begins with both sides launching air cover (Germany to defend the launch sites and England to intercept V1s). The English team must also strategically determine how many of their pilots to assign to bombing duty to attack the launch sites. This way, you have people performing spotter roles for the bombers, scouting Germany for V1 launch sites, and you also have bombers trucking in behind them, ready to take the targetting data (eg, "V1 site at 12,5,1, three launchers visible, four cons visible!"). You also have some escort fighters assigned to the bombers to engage the German defense.
Finally, back over the channel, you have a bunch of altitude monkeys that have to coordinate amongst themselves who will orbit and who will swoop down to try and get enough speed to intercept a detected V1. The final score would be a calculation based on the number of V1s that make it to target zones.
Of course... you COULD simulate this with the current game engine, but you'd need volunteer "Doodlebug" pilots to simulate V1s using Me-262s.
Hmm, perhaps I should repost this on a scenario board.... Anyhow, the key here is that the V1s can be part of a richer strategic gameplay and, as long as they are kept within check, could contribute greatly to the game.