Author Topic: Terrain/Building flicker  (Read 344 times)

Offline Mickey1992

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Terrain/Building flicker
« on: May 04, 2004, 09:06:51 PM »
Still experiencing intolerable terrain/building flickering.  At one point I CTD just as bombs hit a factory building.

Operating System: Windows XP Professional (5.1, Build 2600) (2600.xpclient.010817-1148)
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: AMD Athlon(TM) XP 2400+,  MMX,  3DNow, ~2.0GHz
Memory: 1024MB RAM
Page File: 130MB used, 1564MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: /Silent
DxDiag Version: 5.03.0001.0902 32bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce4 MX 440 with AGP8X
Manufacturer: NVIDIA
Chip type: GeForce4 MX 440 with AGP8X
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0181&SUBSYS_00000000&REV_A4
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (72Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.5672 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/24/2004 10:04:00, 4274560 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/24/2004 10:04:00, 1895648 bytes
Device Identifier: {D7B71E3E-42C1-11CF-9875-0A2005C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0181
SubSys ID: 0x00000000
Revision ID: 0x00A4
Revision ID: 0x00A4
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.

Offline GODO

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  • Posts: 555
      • http://www.terra.es/personal2/matias.s/fw190.htm
Re: Terrain/Building flicker
« Reply #1 on: May 06, 2004, 06:27:35 PM »
flickering here also, maninly noticeable at fields and coast lines.

W98SE/DX9
GF3 Ti500 64Mb with 45.23 driver.

Offline detch01

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  • Posts: 1788
Terrain/Building flicker
« Reply #2 on: May 07, 2004, 09:11:30 AM »
Same here.

AMD Athlon 1600x ~1.4GHz
256MB RAM
Win98
GeForce MX440, 64MB onboard RAM
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat