Heh. Yeah, there are still people who play it.
I usually don't get much time actually to play it. I'm bogged down in developing scripting systems -- currently on my desk are an upgrade to our artillery system (CoC Unified Artillery -- adding in various fuzes, munitions effects, a forward entry device, and so on) and a Tomahawk Block 2 system (pathing systems to plot them through low terrain, guidance systems to fly that route, and warhead effects).
To buy it: get your hands on the "Game of the Year" edition.
There's also rumours of an OFP 1.5 coming out imminently. The chatter is hard to distinguish, but the guess is, if it exists, it will include upgrades of the sort that went into the XBox version (not yet released) and VBS1 (the OFP clone currently sold to militaries, and actually being used by the USMC and National Guard).
Finding a good online game is not as easy, because 1) you cna't join in progress and 2) many online dudes come from other game traditions, and try to replicate them.
So you get a lot of:
A) RTS-style games. The most popular of these is "Capture the Island".
B) Capture-the-Flag and other adversarial games.
3) also, the number of addons and the organization of them makes things a little daunting. there's a program called OFPWatch that auto-loads the addons needed for a given server, monitors servers, and alerts you when a game is about to begin. It helps some.
That said, I played a game yesterday on the Zeus addon server with 16 players, running a platoon of mechanized infantry, supported by two M1s, an Apache, a recon team, and a mortar section. I was leading the bradleys, and spent most of my time in folds of terrain, firing HE-I at a target I couldn't see 2000m away while the infantry PL 1300m downrange directed fire.
---
There is at least one league (probably more) I know of: WarGames League (WGL). A few guys in that group have made a mod that combines a bunch of addons, makes them work well (fixes a bunch of poly-count, lod, and texture problems), and work according to the same scale, with some emphasis on realism.
They also did cool things like convert the Aa00 grid coords into standard six-digit military grids.
Anyway, currently for mods, and mod groups, in addition to the FDF group, it's worth checking out:
The Chain of Command (
http://www.thechainofcommand.com): my outfit, specializing in scripted systems. We have two major projects (a command engine for running stuff at the platoon level and above, and the aforementioned artillery system) and a bunch of smaller ones (AP and directional mines, Scuba/rebreather systems, torpedoes).
Ballistic Addon Studios (
http://www.ballistic-studios.com): they specialize in US special forces hardware; though they released an island last year that, along with the troops, has a good east african feel.
SEB Nam Pack 2: still a decent Vietnam mod, complete with Ia Trang valley.
WGL 4.10
http://opflashpoint.games.squadengine.com/downloads/addons/wg_addpak_4.10.exewith the .11 patch:
http://opflashpoint.games.squadengine.com/downloads/addons/wg_addpak_4.11_patcher.exealso the FAQ links to many of these:
http://www.theavonlady.org/theofpfaq/