Author Topic: Impossible request regarding AHII  (Read 701 times)

Offline Saintaw

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Impossible request regarding AHII
« on: May 15, 2004, 06:07:57 PM »
I need someone to teach me how to hit things with bullits that come out of my guns in AH II. Can't seem to hit ch*** (worse than usual) :D
Saw
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Offline Morpheus

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Impossible request regarding AHII
« Reply #1 on: May 15, 2004, 10:13:13 PM »
Saw lol

I know what you mean.

I feel really bad for the poor soul who gets in front of my 38 or 51 at like my normal 500yrd snap shot/lead shot. What was a lead shot turns into a 1200 round SRPAY & PRAY contest LOL

Its the counter that is screwing with my head I know it... Normaly You can follow the counter. And you can adjust your lead by how close you are and how fast you are closing. With the counter going from 400 to 200 i get all screwed up half the time LOL.

I'll let you practice taking lead shots at me if you'll let me do the same LOL

:D
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Offline Roscoroo

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Impossible request regarding AHII
« Reply #2 on: May 15, 2004, 10:45:14 PM »
Wanted to buy ... the See thru hit sprite dash option  for my spit 5


other then the new nose bounce ,shoot,and look ive got going on ... I aint doing to bad .
Roscoroo ,
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Offline Saintaw

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Impossible request regarding AHII
« Reply #3 on: May 16, 2004, 02:41:18 AM »
Aaaahhhhh that's it then! No more hitsprites through the dashboard!

I was right behind a wobbly LA7 last night, I was so close i could count the nose hair of the guy in front (and smell his arse hair burning from fear as my Yak9T was following his every attempt to flip flop his way outa this mess) and I could SWEAR I saw hit sprites, but he kept wobbling on... now it's possible that I hit him only with the mgs... has any nerd done a chart on the new balistics yet?

On another note, I don't know it it's this new balistics or the crowd in Beta, but I haven't been HOed yet
Saw
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Offline _Schadenfreude_

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Impossible request regarding AHII
« Reply #4 on: May 16, 2004, 04:44:17 AM »
Get close.... I had a P38 600ft off my tail for a bout 90 seconds while I climbed out of range in a G10 - he never even got a ping on me - in AH1 I'd have been toast.

Offline _Schadenfreude_

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Impossible request regarding AHII
« Reply #5 on: May 16, 2004, 04:45:51 AM »
oh and I think the ballistics of the 30mm have changed......getting hits seems MUCH easier...

Offline Saintaw

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Impossible request regarding AHII
« Reply #6 on: May 16, 2004, 06:00:30 AM »
I missed that LA7 at less than 200 yds Shaden, am used to get close before firing.

Been flyin again today, got better... 109 is still hard to hit anything with tho... hell, it's hard to see out of it
Saw
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Offline Ghosth

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Impossible request regarding AHII
« Reply #7 on: May 16, 2004, 07:29:07 AM »
Saw, what you useing for convergience on the yak9T?

Try setting the cannon to max (650) set the mg to 550.

Getting in close is half the battle, fine control once your there is the other half.

Offline Saintaw

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Impossible request regarding AHII
« Reply #8 on: May 16, 2004, 10:40:44 AM »
Rgr Ghosth, will try that, it's currently set at 250. (like most of my convergence settings)
Saw
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Offline Ecliptik

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Impossible request regarding AHII
« Reply #9 on: May 16, 2004, 08:22:44 PM »
Quote
Its the counter that is screwing with my head I know it...


I hear that Morph, I'm the same.  You have to start watching the PLANE and not the numbers.  Can be tough to get used to.

Offline jodgi

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Impossible request regarding AHII
« Reply #10 on: May 17, 2004, 08:24:15 AM »
I've been having easier shots in the AH2 109F4 than in the P51b. Something surely is different, the days of lazer 50 cals is over.

Offline Roscoroo

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Impossible request regarding AHII
« Reply #11 on: May 17, 2004, 11:05:52 AM »
i moved my spit 5 conv from its ussuall 300-325  out to 375 .
(thats the day i was killing everything in site )

  the hazoooooooka's and the 50's I set out at 500 , and 650 for the nose cannons  it seams to help for now .

   As for head on's Ive been a bad bad bad boy .. and got in a few ...   If my video froze ... I lost every time . If it didnt ,,, i won everytime.
   that quick sort of deflection shot at the merge (the ussuall tail Blasting one ) is alot harder to pull off too . ignore the range number from 800 down . (ok no more trade secrets here )
Roscoroo ,
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Offline DoctorYO

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Impossible request regarding AHII
« Reply #12 on: May 17, 2004, 01:16:58 PM »
For starters you guys should use a gunsight that has some form of measure built into it; such as a range ring etc...

By the planes wingspan hitting the sweet spot on your range ring you can have exact distance to the target +/- 50m...

Then gunnery is more or less the same..

It seems bullets are jumping in a more true to life manner and as such filling your enemy in the gunsight is a now a valid tactic to force bullets on target..


Try that for starters against the drones then onto live targets...




DoctorYO

Offline B17Skull12

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Impossible request regarding AHII
« Reply #13 on: May 17, 2004, 05:51:38 PM »
doctor it would take many hours of offline testing and it would have to be for each INDIVIDUAL PLANE.  move along now.
II/JG3 DGS II

Offline DoctorYO

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Impossible request regarding AHII
« Reply #14 on: May 19, 2004, 08:28:01 AM »
Sounds like your too lazy to be successful..

Do what I said and you will improve, talk smack and express lack of work ethic. well I cant help you there...


DoctorYo