Author Topic: Nvidia MX- Fog/transparancy/Clipping  (Read 295 times)

Offline DOODY

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Nvidia MX- Fog/transparancy/Clipping
« on: May 20, 2004, 01:39:15 PM »
distant terrain is appearing as distinct blue semi transparent squares.  Not all tiles, but it would seem the ones in facing the sun.

THe color seems to come from the sky

I also see gaps between terrain tiles where presumably the matric's butt together. (The color of the gap is fog-sky blue).

There appears to be a semi-transparent tile positioned above the terrain tile., its bareable, but could probably be improved.

The scale of building object is too large., or they need to be re-skinned for better scaling. ( make a house an apartment bldg)


super job for beta tho... looks like u guys are right on track!

Offline Skuzzy

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Nvidia MX- Fog/transparancy/Clipping
« Reply #1 on: May 20, 2004, 01:55:17 PM »
What video card driver?
Roy "Skuzzy" Neese
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