Originally posted by Mister Fork
This whole post is generally asking Pyro to code into the sim engine overheating/overcooling depending on several factors:
a) Altitude
b) Aircraft type
c) speed
Let's throw in the fact you'll need to add cowl flaps to address heat issues.
Hmmm, I'm with Pyro on this, KISS - keep it simple stupid. WEP works just great - it's simpler and easy to manage.
I beg to difer.
I'd love to see some more engine management (cowl flaps, radiator opening, mixture, compressor stages, etc...) in the appropriate planes, modelled like the task was historically. (Cowl flaps or open radiator: cool engine, more drag usually, etc.)
If I have to live with KISS concept, I will. But I think this concept is contrary to accurate simulation.