Hmm, The texture size suggestion I get is 512. Switching it to 1024 seems not to hurt performance except when AH decides to ***** about not having enough vram. However, the framerate display claims that AH is using about 70 out of 128mb of vram.
Is it possible there is a bug causing AH to misjudge the amount of available vram? Or is it bumping the texture size down automaticly to keep it within vram?
(I have an ATI Radeon 9800Pro)