I just got my audio workstaion all set up again after some time off, and I was messing around with sounds. I had a question about the engine sounds.
I like the way it is set up now, with the throttle controling the pitch of the stock audio file; less throttle, the clip is played slowed down, kinda like slowing or speeding a tape up or down.
Anyway, when different clips are placed in to AH2, they are reduced in pitch..im guessing about 7-10 semitones.
So If you import a audio file of an engine at full speed (wep on), in the game at full speed, it sounds like it's only running 3/4 or 5/8 of the normal pitch/speed.
Right now, I'm having to transpose and pitch change engine sounds up, so they sound ok in ah2. I don't mind this, just alot of hit or miss.
I dont know if it's possible to increase the parameters of the throttle regarding where the top and bottom speed are set at in relation to the top speed(sound) of audio clip, but if so, them i'd imagine the stock sound would have to be dropped in pitch or it would sound like a weedeater

Also, are the any differences from the audio file system from ah1?
Are you still using the mono 16-bit, or are there any diiferent things I should know about if I start doing some sound editing?
Thanks way in advance,
Waffle