Author Topic: frame rates ,and the newer cards?  (Read 264 times)

Offline 38ruk

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frame rates ,and the newer cards?
« on: October 06, 2004, 11:01:30 PM »
Howdy all ,  ive got a xp 2500+ that i can run at 3200+ NP , and a 9800 pro ati card . Now when on the big maps ,and flying over a smokin base my frames drop to around 50 or so . Now that isnt the problem in itself but i can tell a huge difference in performance . there is a very suttle studder, you can really tell when you roll the plane that it is hammering the cpu or the video card. Now for you guys with the 6800's and x800 pros, does your frames stay constant and smooth in all conditions ? also can you run at 1024 textures without a problem?  Now ive  had to run 256 textures and the game is fine , all my sliders are set to performance.  But  i want to runn 1024 text's and some eye candy,  i realy dont wanna drop 400 buck on a  card and see the same thing .  i cant stand any choppyness or studder so maybe im anal about it but if a 6800gt or x800pro will get it done, ill do it.   thx all 38maw

btw ive tried it all at stock speeds and it really doesnt make much of a difference


asus a7n8x rev 2.0
xp2500+ @ 200X11.5  29c idle 45c load  
768 pc 3200
Ati 9800pro  128 Cat's 4.8 @ 400core  350 mem
antec 420Watt truepower
winxp sp1 (9 background proccess)
No secondary programs running

 IRQ 0   System timer   OK
IRQ 1   PC/AT Enhanced PS/2 Keyboard (101/102-Key)   OK
IRQ 3   Standard OpenHCD USB Host Controller   OK
IRQ 4   Communications Port (COM1)   OK
IRQ 6   Standard floppy disk controller   OK
IRQ 7   Standard OpenHCD USB Host Controller   OK
IRQ 8   System CMOS/real time clock   OK
IRQ 10   NVIDIA(R) nForce(TM) Audio Codec Interface   OK
IRQ 11   RADEON 9800 PRO   OK
IRQ 12   Microsoft PS/2 Mouse   OK
IRQ 13   Numeric data processor   OK
IRQ 14   Primary IDE Channel   OK
IRQ 15   Secondary IDE Channel   OK

Offline eagl

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frame rates ,and the newer cards?
« Reply #1 on: October 07, 2004, 03:44:35 PM »
I've seen the stutter when rolling in every version of AH since it was in beta.  I showed it to HT at a con waaaay back when a voodoo5 was a fast card, but I don't know if he ever was able to make an effort to work on it.  I suspected it was a side effect of the game's internal refresh rate (in the low 30s if I recall correctly), the actual framerate, the rendering buffer, and the refresh rate of the monitor, but of course I'll never know since I'm not an HTC programmer :)

To more directly answer your question, I still saw the stuttering when rolling (almost like having double vision) when I got my new Nvidia 6800GT even when my framerates were above 40.  I only got a 10-20% framerate increase going from my GF4-4200 to the 6800GT but I was able to add 4xFSAA and 4x ansio at 1280x1024 and lose almost no framerate unless I started turning the detail sliders way up.

So going from a 9800 to a 6800GT or X800, you will probably get an image quality increase and maybe a bit of a framerate increase, but you'll probably need to also get a cpu upgrade to something really fast if you want to see big framerate increases.

In the meantime, I suggest running the sliders pretty far down and adjusting screen resolution until you're happy with the framerates in furballs and near burning fields.  A new video card will look nice and IMHO a 6800GT would be a reasonable upgrade for you and not a waste of money, but it would be held back somewhat by the rest of your system until you matched it with an athlon 64 or top end P4.  You can also turn the texture size down and fiddle with the texture preload, but everyone seems to get different results with the preload so you'll just have to try it out to see if it helps or not.
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