Author Topic: What would you change and why?  (Read 5585 times)

Offline Shane

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What would you change and why?
« Reply #120 on: June 11, 2004, 05:19:21 AM »
NOE, schmoe!

just once, once mind you, i'd like to see a properly executed mission with various elements fulfilling their tactical roles instead of some loose mob on the lemming trail.

a few old AW Grave Diggers (RR) will know what I mean.
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Offline Mugzeee

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What would you change and why?
« Reply #121 on: June 11, 2004, 06:07:12 AM »
Quote
Originally posted by DREDIOCK
What is really needed is something like we had in AW. That is in the center of the  map several incapturable feilds that the furball folks can go and  still be in the arena where the crowd is.

I think the layout of Festers newest map creation (I forget its given name) Demonstrates this pretty well  with alot of furballing going on in the center of the map and landgrabbers concentrating ont he parimeter untill the hoard shows up to gobble everything in sight

Until of course the less than stellar furballers git tired of being shot at and "Picked". This is when the "Aces" become Score/Rank hungry and find a nice juicy Mission teaming with JABO's or they go into buff hunting mode, and dinner is served. All acceptable tactics and practices. But it does smell "gamey".
:)

Offline lazs2

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What would you change and why?
« Reply #122 on: June 11, 2004, 11:22:09 AM »
yu don't need "uncapturable fields" in the center of the map... You need an early war area with a seperate reset that is a small part of a corner of the map and is impossible for late war planes to get to or take off from.   the fields would all be 3/4 sector or less apart.   maybe 12 fields.. 4 each.

lazs

Offline Mugzeee

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What would you change and why?
« Reply #123 on: June 11, 2004, 11:55:27 AM »
Quote
Originally posted by lazs2
yu don't need "uncapturable fields" in the center of the map... You need an early war area with a seperate reset that is a small part of a corner of the map and is impossible for late war planes to get to or take off from.   the fields would all be 3/4 sector or less apart.   maybe 12 fields.. 4 each.

lazs

I think the agruement here would be "We already have the CT"

Offline lazs2

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What would you change and why?
« Reply #124 on: June 11, 2004, 01:25:32 PM »
yes you do allready have the CT and the dueling arena etc...  .  the problem is that it/they are  nothing like the MA... it/they are all about lack of choice not inclusion of choice.

My idea is all about choice for everyone while still maintaining one arena and "community"...  It is the only way that I can see to retain "community" and choice while still allowing for one main arena.

To simply give the MA over to late war and land grab as we are doing now alienates the furballers... to simply put all the fields close together and have a simpler "strat" alienates the toolshed battlers and colorless sky accountants.

In order for the noble furballers and colorless strat guys to coexist... something like what I have outlined has to come about.   you need places for each and ways to stop one group from totaly destroying the others enjoyment of the game.

lazs

Offline mars01

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What would you change and why?
« Reply #125 on: June 11, 2004, 01:47:25 PM »
Quote
The “fighter types” constantly harass the “Land Grabbers”. Who while flying around to find a “Fair Fight” “Good Fight” “Fun Fight” The fighter types have learned that laying in wait for the Heavy-laden fighters over the target (Their base) can score multiple easy kills on the Dive Bombing fighters.
For starters for the fighter types the most boring thing to do is lay in wait.  Not something I enjoy doing at all.  I like fighting not waiting.  I could give a crap about the heavy fighters, bombers or score.  Just want to be able to log on and find a good fight most of the time.  Your combinbing oportunists with figther types.  Not the same thing.
Quote
Yep that confirms it. A good fight is one in which YOU have an Alt advantage
What confirms it?  I am usually 5k or below, unless I get into more of a BnZ mode then I go to the god awful alt of 8k to 10k.  Most of the time I am at a disadvantage because I would rather not climb to 15k meet some sweetheart co-alt only to have them dive to the deck.  I can stay at 5k wait for said sweetheart to try and bnz me until they lose enough e so that I kill them.  Thats my advantage.:D

Offline beet1e

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What would you change and why?
« Reply #126 on: June 11, 2004, 02:22:24 PM »
Quote
Originally posted by mars01
I am usually 5k or below, unless I get into more of a BnZ mode then I go to the god awful alt of 8k to 10k.  Most of the time I am at a disadvantage because I would rather not climb to 15k meet some sweetheart co-alt only to have them dive to the deck.  I can stay at 5k wait for said sweetheart to try and bnz me until they lose enough e so that I kill them.  Thats my advantage.:D
:rolleyes:

Doesn't always work out that way though, eh? Like when some guy dives an F4U from 20K. No wait, 12K. No - 8K. No - oh I don't know. Never mind. ;)

Offline Grimm

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What would you change and why?
« Reply #127 on: June 11, 2004, 02:41:22 PM »
Quote
Originally posted by TequilaChaser
if HTC rraised the cost back to $30 a month to weed out the gamers.


Yeah,  Maybe if it was raised even higher only "Good" people will play.    Lets make it a hundred bucks a month.  After all we know only SIM guys would pay that.   Only the Rich are good enough to play AH after all .   :rolleyes:

I dont know why you elitests seem to find a corilation between money and skill/detication.

Offline Misfit

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What would you change and why?
« Reply #128 on: June 12, 2004, 08:38:59 PM »
Give em Hell GRIM! :aok

Offline DipStick

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What would you change and why?
« Reply #129 on: June 12, 2004, 08:55:50 PM »
-------------------------------
added: some look at it as a "game" of course you would with it keeping score/stats others look at it as a sim, and are only here to do aerial combat, is why some don't mind if HTC rraised the cost back to $30 a month to weed out the gamers.
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Stupidity.

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Yep that confirms it. A good fight is one in which YOU have an Alt advantage
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More stupidity.

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For starters for the fighter types the most boring thing to do is lay in wait. Not something I enjoy doing at all. I like fighting not waiting. I could give a crap about the heavy fighters, bombers or score. Just want to be able to log on and find a good fight most of the time. Your combinbing oportunists with figther types. Not the same thing.
-------------------------------

Exactly!

Offline Halo

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What would you change and why?
« Reply #130 on: June 12, 2004, 09:58:23 PM »
Restore exterior views, at least in Main Arena.
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Offline Cobra412

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What would you change and why?
« Reply #131 on: June 12, 2004, 10:14:21 PM »
What's the point of having a flight simulation if your going to add exterior views?  Why waste time in setting up realistic flight models and gunnery if your just going to waste it on exterior views?  Heck if we are going to go there why not just add flying saucers that you can run around in.

Offline jameswilsongt

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What would you change and why?
« Reply #132 on: June 12, 2004, 10:15:46 PM »
I'd kill killshooter.


If I were someone else (and had another vote to change ONE thing)...

...I wouldn't let the CV group puffy ack (or factory ack) shoot at 5 different targets/alts with the same intensity as if it were concentrated on just one target.  Also, I've got some good vids/pics of the puffy ack shooting OVER A RIDGE...i.e. the guns were shooting through a mountain and putting puffs on the other side.  What BS!

righty/um...righty2 (for second vote)
« Last Edit: June 12, 2004, 10:21:32 PM by jameswilsongt »

Offline skev

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What would you change and why?
« Reply #133 on: June 13, 2004, 08:22:35 AM »
a 3rd vox one for squad, range and wingman

Offline Halo

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What would you change and why?
« Reply #134 on: June 13, 2004, 04:50:27 PM »
(quote)  What's the point of having a flight simulation if you're going to add exterior views? Why waste time in setting up realistic flight models and gunnery if you'r ejust going to waste it on exterior views?  (unquote)

Because external viewing is gorgeous and gives a wonderful appreciation of flight, combat or peaceful.

Because external viewing is primarily game immersion prior to combat and after combat (much easier and "realistic" to do the fighting with interior viewing).

Because this is cyber and external viewing can be done, enhancing enjoyment and improving appreciation of the World War II combat experience.

Because there are already a great number of
Aces High game enhancements that are anything except realistic, e.g.,

1. exorcist head panning,
2. autopilot climbs,
3. communicating with all countries including enemies during flight,
4. simple engine managment,
5. all English language gauges,
6. refined map and target status and info,
7. view adjustments from interior impossible in real aircraft,
8. unlimited lives and rides (except for perks, which should be eliminated),
9. various other gameplay enhancements.

Virtually every other flight simulation allows external views.  Must be a good reason because at least some of them are more popular and successful than Aces High.

Not allowing external viewing in a flight simulation is like never being able to see your own automobile or truck except from the inside.  

IMHO, Aces High is the greatest game in the history of the universe, but I remain amazed that it limits its own appeal and grandeur by dumming down its views to internal only and restricting much of its artistry by perk points.  

Combat Theater has always been the solution for the most realistic matchups and restricted rides.  

Better than a rolling setup, Combat Theater frees the Main Arena to be what the Main Arena should be: unrestricted max enjoyment for all, a total fun opportunity for individual players to choose and do whatever they want to, no matter what viewpoint is the most vociferous on the message boards that are NOT the main reason most people joined Aces High.  

Aces High could satisfy everyone if it added an Unlimited
Arena with external views and NO perk points.  Run that along with the present Main Arena (even into Aces High II), and let the number of players in each decide which is the most popular and hence lucrative arena.  

That's a win-win proposition.
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
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